Starbound

Starbound

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Repeater (Wiring)
   
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2 Aug, 2016 @ 12:47pm
5 Aug, 2016 @ 10:55am
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Repeater (Wiring)

In 1 collection by Not Mr Flıbble
Nothing to see. Move along.
15 items
Description
Adds a repeater object, craftable at the wiring workstation. its intended use is for assisting with making clearer wiring networks for situations such as controlling lights across several floors from one switch or sensor.

Its input is essentially an ‘OR’ gate, that being the default behaviour for input nodes. Its output gets this input value with minimal delay.

Use with Frackin' Universe for power supply is deprecated in favour of FU's Wired Relay object.

Repeater states
  • Grey: unconnected or not fully connected;
  • Cyan: logic mode;
  • Yellow: power mode, with enough power;
  • Orange: power mode, with insufficient power;
  • Red: error; power will not be transferred.

Interaction

For debugging purposes, powered repeaters can be interacted with. They will report power input and requirement.
Popular Discussions View All (3)
4
27 Aug, 2016 @ 4:23pm
PINNED: Compatibility with Frackin' Universe's power supply
Not Mr Flıbble
1
15 Aug, 2016 @ 10:17am
Considering splitting the repeater into two devices (logic, power)
Not Mr Flıbble
0
3 Sep, 2016 @ 7:36pm
Consider support for Wired Industry, please?
Thundercraft
27 Comments
Schockocraft 20 Apr, 2019 @ 1:33pm 
When I placed a repeater in the map Starbound started to slowly use more and more RAM until it crashed. That happened multiple times. After removing the Repeater everything was alright again.
nyuwaea 16 Nov, 2017 @ 8:19am 
i cant see it in wire station
handsomegrape 5 Sep, 2016 @ 4:06am 
There ought to be an invisible option, wouldn't hurt to shrink it down either, it looks a bit conspicious.
Not Mr Flıbble  [author] 27 Aug, 2016 @ 4:26pm 
Frackin' Universe is getting its own power relay item. I'm recommending using that for power relay once it's made it into a release. (If you're happy with using FU git, you can try it now.)
Shang 13 Aug, 2016 @ 1:36am 
Chinese description:
模组描述中文译本:

  添加一个中继器对象,在 配线站(wiring workstation) 制作它。它的用途是协助与制作清晰的布线网络控制灯等情况下几层楼对面一个开关或传感器。

  其输入本质上是一个 ”或“门,输入节点为系统默认值。其输出输入值且最小的延迟。

  也可以与 “ Frackin' Universe ” 模组用于连接电源供电的设备(包括电池)。注意正确平衡设备连接到一个中继器:他们应该都有相同的功率要求。

警告:这个特性在试验中,可能多漏洞。如果你遇到问题,可以发布讨论。
:blueteam::greenteam::pinkteam::purpleteam::redteam::2016bee::2016butterfly::2016dig::2016popsicle::2016roasted::2016skull::2016snocone::2016watermelon::2016weiner::2016yeti:
Not Mr Flıbble  [author] 6 Aug, 2016 @ 8:35am 
A proper resource transfer API would make this mod a lot easier to do. That's a discussion for somewhere else, though…
Dark Thoughts 6 Aug, 2016 @ 8:22am 
Ah, for power drain I think the mod is a bit weird.
I should have 60u output on the batteries (with the other 8u going to the hydroponic trays) but I can't sustain 2x condensers which should only drain 10u total but they drain all 12 of my batteries for some reason.
Really liking the power display though, at least that tells me that it should work correctly even though it does not.
Dark Thoughts 6 Aug, 2016 @ 8:06am 
Hm, I thought it looked like the power went way faster into them that way but maybe that's also part of the reason I got unlimited fuel and not just the power switch.
I feel we need a proper power API with separated inputs / outputs though, same for item or even liquid transfers.
Would make base building a lot more appealing to me at least because I could give structures a real function and therefor a reason to use.

Time will tell, Minecraft modding wasn't where it is now back then either.
Not Mr Flıbble  [author] 6 Aug, 2016 @ 7:59am 
Yes, should work fine.

You can connect multiple devices to one repeater but , due to said over-simplified system, that works best with a group of always-on devices which have identical power requirements.

You could disconnect the right-hand input on each battery, though. Seems that those are intended for a switch, controlling power output.
Dark Thoughts 6 Aug, 2016 @ 2:53am 
So, I guess this is how it's done correctly with the current limitations of the oversimplified power system FU uses?
http://i.imgur.com/jl50MwI.png

Seems to be working correctly from what I can tell at least.
(That switch on the generators prevents any fuel consumption while still producing power by the way. In case someone wants to milk that for the time it isn't fixed - I've reported that a few days ago though).