Torchlight II

Torchlight II

263 arvostelua
TL1CP
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tunnisteet: Luokat, Items, Skills, Audio, Armor
Tiedostokoko
Julkaistu
Päivitetty
51.493 MB
5.6.2016 klo 23.15
14.6.2020 klo 3.10
20 muutosilmoitusta ( näytä )
1 kokoelmassa, tekijä TOG | Phanjam
Mods By Torchmodder Members
43 luomusta
Kuvaus
This mod brings the Alchemist, Destroyer and Vanquisher classes from the Torchlight I game into Torchlight II as playable classes. To better blend in with TL2 all the classes were given a charge mechanic and all the class skills were reworked to have tier bonuses. New active skills were added too and the passive skills were made class-specific instead of the "shared passives" set up of TL1.

The Torchlight 1 Class Pack (TL1CP) mod is the collaborative effort of a group of modders working out of http://torchmodders.com/forums namely gytfunke, TwinkleToes, RnF, Khazad, Wolven, Anarch16sync, Kva3imoda and Phanjam. Torchmodders is a modding resource forum set up to support modders of all skill levels and collaboration between them.

First released April 2016. Please see the Change Notes section for the latest update details
Suositut keskustelut Näytä kaikki (3)
4
2.1.2021 klo 14.57
Conflict between mods - skills conflict
Willizcacha
2
22.8.2017 klo 11.58
TÄRKEÄ: Torchlight 2 Rapid Respec config files for TL1CP
Anarch16Sync
1
5.5.2020 klo 16.04
Feedback/Bugs? I found
TheOtherSteve
279 kommenttia
VeMines 15.6.2024 klo 0.41 
My Vanquisher get 100 cirt after save, is it a bug
Torchlight2 Plus 4.6.2024 klo 14.22 
@peach4hubby69 @all:
Today I Found the way to extract, edit, add & merge the code of the characters making it work with General Passives.

The Alchemist class is already done. I post the modification with some DIY code guide* in the change log later on when I posted the complete version.

* A way to add General Passives yourself to every class you like! Also quick fixed the 16skill cap** after loading General Passives in GUTS. (**GUTS removing some code)
peach4hubby69 11.9.2023 klo 1.22 
too bad general passives do not work with it.
Metamorphosis 9.9.2023 klo 0.12 
Awesome build professor87!
Professor87 12.12.2021 klo 2.11 
This build makes you become one punch man. Shield Slam can deal up to 1M damage. High defense with a shield make you unbeatable.

The only problem is to fight the final boss where you need to quickly kill the tentacles. You can use Devastate for this fight (this skill allows you to move freely despite being pulled by the tentacles).


Very fun build, work very well with the SynergiesMod. Highly recommended
Professor87 12.12.2021 klo 2.10 
Just finish SynergiesMod Elite with the Destroyer Class.

Build:

8 Holy Angelic (best defense sets) + 4 Tempered Brimstone (+3000 Fire damage).
75% for DMG reduction, Block and dodge rate
100% Critical Chance, +450% Critical Damage
over 80 missile reflection chance (with shadow bowman)
Vit = 999, Str, Dex and Focus around 400
Physical Armor over 30K
Hp over 30K (in Darkness fall)

Skills:

Stampede (movement skills)
Devastate (for fighting the final boss)
Myrmidon
Shield Slam (this skill makes you become one punch man)
Frost Shield (+defend)
Shadow Bowman (for missile reflection)
Second Wind (best healing skill)
Entropic Aura (-armor of the enemy)
Spectral Decay (+damage)
Spirit Bond
Ancestral Favor
SacredSpirit1337 24.9.2021 klo 10.40 
"Moving this from the discussions tab...

Posted by SacredSpirit1337
19 Jun, 2018 @ 11:32am

Models
Why do these new classes not have the actual models of the old classes?"

So was this ever answered?
Broez 29.8.2021 klo 23.52 
love this mod especially destroyer class . I tested it on Elite synergies , early game is hard but late game it melted face
Гриша Шампунь 17.4.2021 klo 15.20 
If the classes for pets are like Druids or Necromancers, and then you want to disperse the pet and not yourself ...
Silas Inservio Pax 15.3.2021 klo 20.13 
These are all 3 well crafted classes, great skills and i want to especially shout out the different tiers. They all make sense. I need to ask though, alchemists elemental damage from his skills does not scale up with increasing focus? the lvl 1 ember bolt is still a static damage, even if i increase focus.