Torchlight II

Torchlight II

263 ratings
TL1CP
   
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File Size
Posted
Updated
51.493 MB
5 Jun, 2016 @ 11:15pm
14 Jun, 2020 @ 3:10am
20 Change Notes ( view )

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TL1CP

In 1 collection by TOG | Phanjam
Mods By Torchmodder Members
43 items
Description
This mod brings the Alchemist, Destroyer and Vanquisher classes from the Torchlight I game into Torchlight II as playable classes. To better blend in with TL2 all the classes were given a charge mechanic and all the class skills were reworked to have tier bonuses. New active skills were added too and the passive skills were made class-specific instead of the "shared passives" set up of TL1.

The Torchlight 1 Class Pack (TL1CP) mod is the collaborative effort of a group of modders working out of http://torchmodders.com/forums namely gytfunke, TwinkleToes, RnF, Khazad, Wolven, Anarch16sync, Kva3imoda and Phanjam. Torchmodders is a modding resource forum set up to support modders of all skill levels and collaboration between them.

First released April 2016. Please see the Change Notes section for the latest update details
Popular Discussions View All (3)
4
2 Jan, 2021 @ 2:57pm
Conflict between mods - skills conflict
Willizcacha
2
22 Aug, 2017 @ 11:58am
PINNED: Torchlight 2 Rapid Respec config files for TL1CP
Anarch16Sync
1
5 May, 2020 @ 4:04pm
Feedback/Bugs? I found
TheOtherSteve
279 Comments
VeMines 15 Jun, 2024 @ 12:41am 
My Vanquisher get 100 cirt after save, is it a bug
Torchlight2 Plus 4 Jun, 2024 @ 2:22pm 
@peach4hubby69 @all:
Today I Found the way to extract, edit, add & merge the code of the characters making it work with General Passives.

The Alchemist class is already done. I post the modification with some DIY code guide* in the change log later on when I posted the complete version.

* A way to add General Passives yourself to every class you like! Also quick fixed the 16skill cap** after loading General Passives in GUTS. (**GUTS removing some code)
peach4hubby69 11 Sep, 2023 @ 1:22am 
too bad general passives do not work with it.
Metamorphosis 9 Sep, 2023 @ 12:12am 
Awesome build professor87!
Professor87 12 Dec, 2021 @ 2:11am 
This build makes you become one punch man. Shield Slam can deal up to 1M damage. High defense with a shield make you unbeatable.

The only problem is to fight the final boss where you need to quickly kill the tentacles. You can use Devastate for this fight (this skill allows you to move freely despite being pulled by the tentacles).


Very fun build, work very well with the SynergiesMod. Highly recommended
Professor87 12 Dec, 2021 @ 2:10am 
Just finish SynergiesMod Elite with the Destroyer Class.

Build:

8 Holy Angelic (best defense sets) + 4 Tempered Brimstone (+3000 Fire damage).
75% for DMG reduction, Block and dodge rate
100% Critical Chance, +450% Critical Damage
over 80 missile reflection chance (with shadow bowman)
Vit = 999, Str, Dex and Focus around 400
Physical Armor over 30K
Hp over 30K (in Darkness fall)

Skills:

Stampede (movement skills)
Devastate (for fighting the final boss)
Myrmidon
Shield Slam (this skill makes you become one punch man)
Frost Shield (+defend)
Shadow Bowman (for missile reflection)
Second Wind (best healing skill)
Entropic Aura (-armor of the enemy)
Spectral Decay (+damage)
Spirit Bond
Ancestral Favor
SacredSpirit1337 24 Sep, 2021 @ 10:40am 
"Moving this from the discussions tab...

Posted by SacredSpirit1337
19 Jun, 2018 @ 11:32am

Models
Why do these new classes not have the actual models of the old classes?"

So was this ever answered?
Broez 29 Aug, 2021 @ 11:52pm 
love this mod especially destroyer class . I tested it on Elite synergies , early game is hard but late game it melted face
Гриша Шампунь 17 Apr, 2021 @ 3:20pm 
If the classes for pets are like Druids or Necromancers, and then you want to disperse the pet and not yourself ...
Silas Inservio Pax 15 Mar, 2021 @ 8:13pm 
These are all 3 well crafted classes, great skills and i want to especially shout out the different tiers. They all make sense. I need to ask though, alchemists elemental damage from his skills does not scale up with increasing focus? the lvl 1 ember bolt is still a static damage, even if i increase focus.