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Today I Found the way to extract, edit, add & merge the code of the characters making it work with General Passives.
The Alchemist class is already done. I post the modification with some DIY code guide* in the change log later on when I posted the complete version.
* A way to add General Passives yourself to every class you like! Also quick fixed the 16skill cap** after loading General Passives in GUTS. (**GUTS removing some code)
The only problem is to fight the final boss where you need to quickly kill the tentacles. You can use Devastate for this fight (this skill allows you to move freely despite being pulled by the tentacles).
Very fun build, work very well with the SynergiesMod. Highly recommended
Build:
8 Holy Angelic (best defense sets) + 4 Tempered Brimstone (+3000 Fire damage).
75% for DMG reduction, Block and dodge rate
100% Critical Chance, +450% Critical Damage
over 80 missile reflection chance (with shadow bowman)
Vit = 999, Str, Dex and Focus around 400
Physical Armor over 30K
Hp over 30K (in Darkness fall)
Skills:
Stampede (movement skills)
Devastate (for fighting the final boss)
Myrmidon
Shield Slam (this skill makes you become one punch man)
Frost Shield (+defend)
Shadow Bowman (for missile reflection)
Second Wind (best healing skill)
Entropic Aura (-armor of the enemy)
Spectral Decay (+damage)
Spirit Bond
Ancestral Favor
Posted by SacredSpirit1337
19 Jun, 2018 @ 11:32am
Models
Why do these new classes not have the actual models of the old classes?"
So was this ever answered?