Stellaris

Stellaris

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Tass Cheat Tool
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File Size
Posted
Updated
359.795 KB
12 May, 2016 @ 5:19am
29 Oct, 2024 @ 9:51pm
263 Change Notes ( view )

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Tass Cheat Tool

Description
Update 2024.10.30
1. Update for Game 3.14.x
2. Add a new policy for Grand Archive

Introduction
The basic principle of this mod is to provide some modifications that cover as many aspects of the game, adjustable and with reasonable limits, without changing any of the original files and without making the game be buggy due to any option in this mod.

The economic and event system of Stellaris is kind of interlocking, providing extremly powerful modifications will only get a total collapse of the game experience. For example, a player may start with many districts to produce resources, but this will cause an explosion in population, housing, amenities, crime, and upkeeps, so more options will need to smooth out these additional problems, leading to a "chain of cheating". Still the game performance will get a huge degradation in later due to large population even the player finally get economic balanced.

This mod is made to help players gain some advantage, challenge some difficult goals or get through some difficult stages, although "at your own risk", but I still do not want any player having a worse game experience because of my working. Therefore, some of the options will have a little restriction to avoid any possible bugs, I won't spent much time to explain them in comments from now on.

This Mod including:

A. Planet Decisions,Mainly to modify a colony, including:
1) Cheat Main Menu: only exists on Capital, will describe detailed below
2) Colony Infrastructure: Set Planet Size to 25 and add 5 Districts
3) Create Pop: Create 1 extra Pop on Colony of country main species if there are free jobs
4) Create Ruined Megastructure: Create restorable Ruined Megastructure on any Space Objects in the border

B. Policies:
Currently contains a total of 50 policies, covering most of the game's modifiers, which players can use to tweak many aspects of their country, including but not limited to resources, construction, fleets, diplomacy, espionage, etc. In addition, through a hidden event, the policy cooldown will be reset after each policy adjustment, no need waiting 10 years.

C. Edicts
Currently there are 9 edicts, unlike the policy, the edicts provide some easy to use extremly modifications, saving time for players with simple needs. Note that the "cost" and "upkeep" can only reach a maximum of -90%, regardless of the value, as defined in game file.

D. Cheat Main Menu, active frome Capital Planet Decision, providing some irreversible modification:
1) Gain Resources: Get a fixed amount of specific Resources, this a mild cheat option for testing purpose of myself
2) Leader Capacity: Increase Leader Cap 50 and Leader Pool 10
3) Unlock Building Slots: Unlock Building or Module slots for colony or starbase
4) Unlock Ascension Slots: Unlock Ascension Slots in Tradition
5) Trait Points: Gain a tech contains 50 trait points and unlock basic "Genetic Modification" and "Robomodding" features, traits cap increase by 3 when modding species
6) Extra Envoy: 10 more Envoys
7) Unlock Technology: Gain random rare technology by area. Technology is only able to be unlocked based on normal game progression, this is a restrictions from game code
8) Summon Grand Hearld MK2: Inspired by Grand Hearld event, a powerful Titan
9) Summon Gray Tempest Juggernaut: Inspired by Gray Tempest event, a powerful Juggernaut

E. Others
1) Species Trait - Immortal: Available in species creation, provide some buff for leaders

Hyperlane Construction
For Hyperlane tweak u can use this mod of mine:
https://steamoss.com/sharedfiles/filedetails/?id=2846823138

Translations
French Translation from Issras
https://steamoss.com/sharedfiles/filedetails/?id=2926104391

Notice
For those who still play the 2.1.3 version, you can get my old mod here:
https://steamoss.com/sharedfiles/filedetails/?id=1587295635

I'm not 100% sure if i made any change but it should be the orignal one.
Popular Discussions View All (4)
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634 Comments
tassadarpaladin  [author] 23 Dec, 2024 @ 4:00pm 
capital planet decision
苏皖烧烤 23 Dec, 2024 @ 3:20am 
hello this might seem like an idiotic question but how do i access the mod menu
han7537822 22 Nov, 2024 @ 8:50pm 
星際議會外交權重點數,在一個的數量後會歸0,不知道是程式衝突,或遊戲本身的bug。
zhaoweicmd 18 Nov, 2024 @ 8:29am 
大佬,减小帝国规模那个代码好像失效了,求修复
tassadarpaladin  [author] 29 Oct, 2024 @ 8:52pm 
@ImperialMastery The Diplomatic weight is an calculation results from your empire strength. The base game seems not provide any modifier to increase it in flat number.
ImperialMastery 22 Oct, 2024 @ 4:39pm 
is there any chance we could get a cheat to add a base Diplomatic Weight number, rather than a percentage based value? Percentage based commands for diplomatic weight don't seem to do anything if you're using OP mods (e.g.: Gigastructural, ACOT) which often leaves you with 0 Weight (therefore a percentage increase does nothing since zero times anything is zero). So if there was a base value cheat (e.g.: +1000 Diplomatic Weight per month or something?), that would be swell!!!!
tassadarpaladin  [author] 15 Oct, 2024 @ 4:54pm 
@THE FORCE tass_cheat_policy_38_terraforming_speed

try this one
THE FORCE 14 Oct, 2024 @ 1:02pm 
tass_cheat_policy_23_civil_construction
modifier = {
planet_clear_blocker_speed_mult = 2
planet_building_build_speed_mult = 2
shipclass_mining_station_build_speed_mult = 2
shipclass_research_station_build_speed_mult = 2
shipclass_observation_station_build_speed_mult = 2
}
Non of these modifiers work on planetary decisions enactment_time. I've looked at all of your policies and edicts. The time is the same before and after using Civil construction L5.
tassadarpaladin  [author] 13 Oct, 2024 @ 7:18am 
@THE FORCE it's already in one of policies
THE FORCE 13 Oct, 2024 @ 7:06am 
Can you mod enactment_time for decisions it's not affected by any of the construction speed cheats