Arma 3
378 ratings
Spyder Addons
   
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Data Type: Mod
File Size
Posted
Updated
5.485 MB
19 Dec, 2015 @ 2:01pm
26 Jan, 2019 @ 1:06pm
17 Change Notes ( view )

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Spyder Addons

Description
A collection of modules and scripts designed to aid mission makers in adding depth to their missions.

I made this mod to help mission makers who cannot or do not want to script, add increased depth to their missions with ease. If you have any suggestions, I would love to hear them. Unfortunately, I do not have the time to grant every request, but I love to hear suggestions that would make your life easier.

For an in-depth description of features, please view the readme here
https://github.com/SpyderBlack723/SpyderAddons/blob/develop/README.md

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Requirements:
CBA: https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/

Optional:
ALiVE: http://alivemod.com/#Download

ALiVE is only required for certain modules (currently Civilian Interaction and Insurgency) due to them being directly integrated into ALiVE. SpyderAddons can be ran without ALiVE but these modules will exit if ALiVE is not running. All other modules are only dependent on CBA.

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Please report any issues to SpyderBlack723 at the one of the following links

https://forums.bistudio.com/user/802166-spyderblack723/
https://discord.gg/0gQUmkS7yJQvrvnh
https://github.com/SpyderBlack723/SpyderAddons

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Credits:
Author - SpyderBlack723
Logo - Jezter804
Code Contributors - Dixon13, JD Wang
Testing and Feedback - AUTigerGrad, HeroesandVillansOS

Thanks to everyone who gives feedback and/or reports any bugs!
385 Comments
Dark Demon 17 Jan @ 8:40am 
for the recruitment menu and loadout
Dark Demon 17 Jan @ 8:39am 
why does this dissapear after using it once, or joining back into the server, bloody annoying. spend more time fixing this then my mission
SpyderBlack723  [author] 14 Jan @ 5:52pm 
_this allowDamage false
CHASKOH 14 Jan @ 2:54pm 
In the "Code" textbox of the Recruitment module menu, what kind of code would I use to disable damage on a spawned AI?
Yuri Prime 24 Dec, 2024 @ 1:35am 
Too bad :(
SpyderBlack723  [author] 22 Aug, 2024 @ 12:30pm 
It was removed because it was never in a functional state and I had no desire to keep developing it.
Atlas 19 Aug, 2024 @ 10:23pm 
Was the insurgency module removed from this mod?
halebrad56 24 Jun, 2024 @ 3:05pm 
Is there a good walkthrough for this
halebrad56 24 Jun, 2024 @ 3:04pm 
How do I use this? I see it in editor, but then I don't have any idea what to do after I place it
Phil J Herman 24 Jun, 2024 @ 9:20am 
I was using this with SOG and ran into a problem with the recruit module where only pilots would show. I solved it by blacklisting all pilots and crew and then whitelisting units I wanted. I wanted to leave this here for reference in case anyone has the same issue. Thanks for the great mod!