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Bugs:
- The toilet's door at CT spawn have some weird opening.
- Orange door on B site can't be closed.
- Yellow doors in stairs area don't use "slave" function. They are both labeled as single door. (Actually I don't know how to fix that, I have had some problems with slave function myself.)
// 1st part
- CTs can hold whole map ONLY with 3 members = one B, one Mid (watching line to second B entrance), one near A train not in bomb area (holding both A and connector to Mid by himself). Maybe this will make the map more CT sided but I haven't playtested it 5v5.
- Add clip ramps on B train so the bombplant area can be exited smoothly. Nowadays, you need to jump off it.
- When retaking B, Ts can hold both entraces from CT spawn to B by standing in White box area (Main door + Orange one). This shouldn't be a case. You can try moving it a little bit back so Ts can watch only orange door.
// 2nd part
I hope you are still willing to update this map. Anyway, good luck with any of your submissions to the Workshop.
Nofase
// 3rd part
I like how Ts have multiple options to approach long given they smoke it right. The bombsite trigger for A site doesn't make that much sense, I did find this annoying trying to rush A to plant. Long seems a bit iffy in terms of knowing when you're safe as a T compared to dust2, or overpass, but I won't knock it until I see how it plays with other humans.
I don't mind being able to plant to bomb on the tracks at B, but I can easily forsee CTs losing a round because they can't find the bomb, if Ts plant under the bottom right corner of the train. (reffering to the radar)
Please never take out the in-between train lane. <3