Arma 3
61 lượt đánh giá
The 'Compound'
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, FiringDrill
Scenario Map: Stratis
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26 Thg05, 2015 @ 9:16pm
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The 'Compound'

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For those hickok45 fans out there...
44 bình luận
XallZall 28 Thg05, 2022 @ 12:47am 
I was just thinking of making this, then I thought that someone probably already has, and sure enough its here :D
pvt TOAST 6 Thg02, 2021 @ 10:54pm 
HAHA I looked at the screenshot and said "why does that look soooooo familiar?" Love hickok 45
chix 12 Thg06, 2019 @ 7:06am 
cock69 here
Elitegi 6 Thg12, 2017 @ 3:58pm 
xD
Asian Persuasion 2 Thg04, 2017 @ 4:10pm 
why is the arsenal empty
Wize 28 Thg01, 2017 @ 6:07pm 
Need some pumpkins and 2 liters :)
The Goonie 7 Thg01, 2017 @ 8:51pm 
"Let's see if we can ring that gong..."
bMaurice 4 Thg09, 2016 @ 3:23am 
Thanks...
chiduziemo 16 Thg07, 2016 @ 9:19am 
thanks a lot!
r0dx864  [tác giả] 15 Thg07, 2016 @ 8:41am 
in the init field of the 'gong':
this addEventHandler ["HitPart",{_segments=_this select 0 select 5;if((_segments select 0)=="segment_17")then{_ied=createVehicle ["ModuleOrdnanceRocket_F",getpos ied,[],0,"CAN_COLLIDE"];}}];
keep in mind, you will need an object (game logic) that is set to ied to get this to work.