Arma 3
61 oy
The 'Compound'
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, FiringDrill
Scenario Map: Stratis
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14.972 KB
26 May 2015 @ 21:16
1 Değişiklik Notu ( görüntüle )

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The 'Compound'

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For those hickok45 fans out there...
44 Yorum
XallZall 28 May 2022 @ 0:47 
I was just thinking of making this, then I thought that someone probably already has, and sure enough its here :D
pvt TOAST 6 Şub 2021 @ 22:54 
HAHA I looked at the screenshot and said "why does that look soooooo familiar?" Love hickok 45
chix 12 Haz 2019 @ 7:06 
cock69 here
Elitegi 6 Ara 2017 @ 15:58 
xD
Asian Persuasion 2 Nis 2017 @ 16:10 
why is the arsenal empty
Wize 28 Oca 2017 @ 18:07 
Need some pumpkins and 2 liters :)
The Goonie 7 Oca 2017 @ 20:51 
"Let's see if we can ring that gong..."
bMaurice 4 Eyl 2016 @ 3:23 
Thanks...
chiduziemo 16 Tem 2016 @ 9:19 
thanks a lot!
r0dx864  [yaratıcı] 15 Tem 2016 @ 8:41 
in the init field of the 'gong':
this addEventHandler ["HitPart",{_segments=_this select 0 select 5;if((_segments select 0)=="segment_17")then{_ied=createVehicle ["ModuleOrdnanceRocket_F",getpos ied,[],0,"CAN_COLLIDE"];}}];
keep in mind, you will need an object (game logic) that is set to ied to get this to work.