Total War: ROME REMASTERED

Total War: ROME REMASTERED

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RIS Athena's Blessing
   
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18.260 MB
1月6日 14時50分
1月17日 1時03分
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RIS Athena's Blessing

解説
Athena’s Blessing: (try it on: Very Hard / Very Hard)

  • All true hoplites get phalanx (and AI uses it... OOF! )

  • Javelins (and similar) pierce armor (so don't let your armored units be sitting ducks!)

  • +50% campaign movement (AI can ambush you now!)

  • Realism on recruiting times. 90% of units are still 2 turn, but ultralight/unarmored & merc footmen = 1 turn). Inexperienced units (adolescents, levies etc.) can be mass produced, but their costs are roughly doubled.
    (this is historical... most cultures (on occasion) had to raise a militia army in a few months or less (3 months = 1 turn) (extremely high cost -but reduced upkeep)

    "CAPTAIN! --I want every man, woman, and child (that can hold a spear), armed and on the field for live training in 2 hours!" -Your general, probably.

  • Slaves funneled to towns with generals (like vanilla) & structure build times reduced slightly (helps get the game rolling faster --especially for smaller factions)



    Have fun!
19 件のコメント
ralphcarlock 1月17日 1時41分 
Thank you so much it really helps with the immersion :steamhappy:
Austere Hare  [作成者] 1月17日 1時04分 
@RalphCarlock Updated! :lunar2020halodragon::steamthumbsup:
ralphcarlock 1月17日 0時04分 
Could you add the phalanx to some of Carthage's units like The Sacred Band of Baal and the Libyo-Phoenician Infantry I would love to test Greek might against their phalanxes
Austere Hare  [作成者] 1月14日 23時02分 
I might change the setting for population redistribution to go where generals are stationed like original rome.

Currently it is set to redistribute slaves equally among your other cities. :lunar2020halodragon:

let me know if there is any prefernce :steamthumbsup:
chubbyninja89 (TNB) 1月11日 15時48分 
I just think that that's one of the things that Rome 1 did better than Rome 2, though I think that could be rectified with Troy and Pharaoh's whole weapon switching mechanic. But I digress.

But I know what you mean.

I just wish that more modders would keep something like hoplites and similar units being able to use phalanxes but having swords out of formation, as it gives them a bit of extra flavor and versatility.
Austere Hare  [作成者] 1月11日 14時17分 
I know what you mean, but honestly the hoplites are still decent with spears out of formation. especially against cavalry. i dont think its as simple as adding swords as a secondary weapon, in order to get them to show up as fighting with swords, i think might require a new unit model. that a bit above my modding paygrade at the moment.

Such a hoplite does exist already in my "RXQOL" mod for rome expanded.

ill look into it, because, I too would like an elite hoplite with a sword secondary weapon, in RIS :steamthumbsup:

barring that, the greek swordman role you seek might be filled by the thorakitai, who fight a bit like a greek hastati. :lunar2020halodragon:
chubbyninja89 (TNB) 1月11日 13時58分 
Oh, ok.

I was really hoping that someone would actually give the hoplites back their secondary swords, so at least the more elite ones wouldn't be helpless out of formations and all.
Austere Hare  [作成者] 1月11日 13時46分 
@chubbyninja Just put this mod above RIS. (put it at the very top if you are having trouble)

there is a lot of hoplite variety in the base RIS mod, so the answer elusive but, NO, most hoplites do not have swords.

when out of phalanx, they fight as individuals with shield and spear, not dissimilar to gaul spearmen. :lunar2020halodragon::steamthumbsup:
chubbyninja89 (TNB) 1月11日 11時46分 
I have to ask.

In which order do I put these mods when trying to launch the game?

Because I know that it's dumbly different from the more modern TW games, where you can just turn on mods together without worrying too much.

And as a secondary question.

Do the hoplites who have the phalanx formation have swords as backup weapons?
Austere Hare  [作成者] 1月10日 16時10分 
ill add testudo to the skiritai in the neqt update :lunar2020halodragon::steamthumbsup: