RimWorld

RimWorld

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Kraltech Industries Rebalanced
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
85.754 MB
3 Jan @ 11:20am
1 Change Note ( view )
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Kraltech Industries Rebalanced

Description
Kraltech but heavily re-balanced by ShunTheWolf and JerryTC02 <3
Should be much more balanced around vanilla+ style play
Semi untested but should be much smoother

Original Mod Link: https://steamoss.com/workshop/filedetails/?id=2968750452
With permission from original author: BlackMarket420

Please post any bugs you find within the port, it should work flawlessly but I did not have the time to test everything so might have issues, ill aim to fix as quickly as possible

Lite Version: https://steamoss.com/sharedfiles/filedetails/?id=3251371606
Normal Version: https://steamoss.com/sharedfiles/filedetails/?id=3250496402



Are you a fan of killer robots? A fan of killer robots that can beat your ass senseless perhaps? Or better yet, are you a fan of spacer tech faction that sells expensive firepower, but can't afford it because you're poor as ♥♥♥♥? Well I got the mod just for you! Introducing "Kraltech Industries"!!

This mod adds new mechanoids to fight and gestate called the mechanoid variants, new bosses to challenge which includes 3 new mech variant bosses and an ultra boss, and adds a custom humanoid spacer faction to interact or conquer (Good luck).

It also adds new weapons and armor to craft, new buildings to build, new items to abuse, new incidents and quests to encounter, and a brand new story teller that could potentially ruin your play through.

















































































































































21 Comments
Bobkiri 3 hours ago 
After using it over the weekend, it is clear that the mod has generally been nerfed to a playable level. However, it seems that the descriptions for some mechanitor equipment still retain their pre-nerf values (though the actual stats are nerfed), and the weapon damage is still quite strong. Of course, if you use a lot of other mods, it might not be overwhelmingly powerful. I appreciate the great effort. Now that Void and Kraltech have been nerfed, I'm just waiting for someone to adjust the Glitterworld Destroyer 4 and Aya Race mods...
Flockerkill 3 hours ago 
@I.A.N.A.S
ask the team of CE for that, they do the majority of the patches
I.A.N.A.S 10 hours ago 
just asking if anyone has a combat extended patch for this mod
GREATWOLF WOFFUS 10 hours ago 
Oh neat, I've been waiting for this. Will try it out on my new save, I'm guessing the workshop graphics haven't been updated with the new damage numbers.
FerrisCG  [author] 12 hours ago 
Uhh i think i fixed that if not ill take a peek sometime this week i know it was on my list of things to fix xD
mrclumps8973 12 hours ago 
Any chance this version has fixed the bug where Militor Mk. II's are counted as having zero raid wealth and thus spawn in abundance?
FerrisCG  [author] 14 hours ago 
its just edited continued (both are mine xD) that has numbers much more balanced than the original, its still semi unbalanced but its not nearly as bad as before (Lots to fix in it.... something something blackmarket being high while doing the original something something xD so yeah step in right direction but semi uncompleted still)
His Techpriesthood 16 hours ago 
Soooooooo....what are the changes compared to regular Kraltech? (I'm using the continued version, but as far as I know, it is just ported original)
FelipeGames2000 18 hours ago 
Mod is still unbalanced

It's a step on the right direction, but plenty of stuff is still unfair (stuff has too much armor, and the weapons are still broken op)
I.A.N.A.S 23 hours ago 
is the mod CE compatible (and if it isnt are there any patches) i love the look of the mod but i cant survive without CE