Total War: WARHAMMER III

Total War: WARHAMMER III

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Goblin Warboss Generic Lords!
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File Size
Posted
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82.980 MB
30 Dec, 2024 @ 6:26pm
4 Jan @ 11:44am
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Goblin Warboss Generic Lords!

Description



Why this mod?

Because we didn't have a generic Goblin Warboss Lord yet. Eazy.



What does this mod do?

1- Adds the Goblin Warboss as a commander option for the Greenskin factions

2- 4 Variants to choose from. Each one with customized head, torso, and legs, along with weapons and shields (My favorite is the dwarf one, better luck with the grievances in the next life, buddy).

3- Exclusive skill line, focusing on the use of common Goblins and goblin cavalry; reduced maintenance, stat bonuses, skills for Wolf Riders and a unique skill at the end of the commander's combat skills that allows him to call a squad of Nasty Skulkers at just the right moment, something in the style of the Goblin Warboss Night's fanatic launching skill, but with a unit that can be called only once, although it does not fade like other summoned units during the battle.

4- Encourages the use of thematic goblin armies, he may not be the most powerful lord, but he is the cheapest, thematic, and uses an axe, which ensures that he will pierce armor more easily than other goblins.

It's my most complex mod to date, but effort and enthusiasm have allowed me to bring this project to fruition.
I hope you enjoy it, regards.


Acknowledgements

To all the people at Da Modding Den for helping me solve doubts, to Marthvs for his Variant Selector which has made my life much easier (with which this mod is also compatible thanks to him) and especially to Frodo and Phazer (RPFM & AssetEditor) without whose tools it would not be possible to make these mods

Compatible with everything so far and of course with my other mod "Goblins!"

---https://steamoss.com/sharedfiles/filedetails/?id=3385857945---
17 Comments
[SEAF] ZioCru 22 hours ago 
Love it
Rogério (Vex) 4 Jan @ 5:41pm 
amazing work dude, i like thematic armies too, something we cant have yet on this series, what i think its odd. but thanks for your mod.
Porkenstein 4 Jan @ 10:42am 
This is some truly vanilla-quality content, I love it!
Nazgreg  [author] 4 Jan @ 4:00am 
@Leon'Ardog 'da truth? i was dink'n uv do'n 'actly dat for 'em an for 'da goblin warboss. But right now, Iz down wit' a horrible flu, an' da last fing i feel like do'n iz work'n on annuver mod.
Leon'Ardog 4 Jan @ 2:46am 
I'd krump real headz for a mod converting goblin boss hero into a ranged/hybrid
Tyler Chaos 2 Jan @ 4:57pm 
awesome awesome
Nazgreg  [author] 2 Jan @ 3:35pm 
@Tyler Chaos There's no incompatibility with that at all; my units (the lords) have their own skill data and all that customiced.
Tyler Chaos 2 Jan @ 3:32pm 
how does this work with unit mods? will modded units be effected by the skills? im thinking no but i dunno how tags in this game works
Nazgreg  [author] 2 Jan @ 3:23pm 
@juanmarcr91 Glad that you like it :)
juanmacr91 2 Jan @ 11:53am 
Man! I've been waiting for a mod like this since wh1! THANKS!