ZEPHON
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Immersive Graphics
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514.061 MB
9/nov./2024 às 2:56
23/nov./2024 às 14:00
8 notas de atualização (ver)

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Immersive Graphics

Descrição
INTRODUCTION

This mod changes the entire look of the game to offer a visual alternative to Vanilla.

Here the main features:



-New 4K real life scan terrain textures for all terrain types.

-Revisited Scaling: changed the size of most buildings and units to look more realistic.

(Ex: soldiers are smaller, cities, ruins, forests are bigger, etc.)

-Lighting Overhaul: Tweaked the Lighting to have more natural colors and less colored fog, added many light sources, now most units have flashlights\spotlights, many buildings and features cast lights and night-time has been made darker to accomodate these changes.

-VFX Tweaks: Most effects have been tweaked to look more impactful, and some effects have been added such as blood splats.

-Immersive Weapons: Added or changed many effects to weapon projectiles, particles, explosions in order to look more meaty and also to give each unit a distinctive feel (Ex: Normal grenade looks different than Anti-Armor grenade, etc.)

-Flora Tweaks: vegetation looks bigger and different to make forests immersive.

-Minor Tweaks: Minor changes such as Water Color, Textures, etc.



KNOW ISSUES

Some Units may not retain their light source when a component of a group get resurrected. (EX. A group of 5 entities heals and gets back to 6).

It may be an engine limitation but I am investigating it.


NOTES

-The mod will keep evolving with feedback, so any suggestion is appreciated!

-I would highly recommend to play with the day\night cycle enabled to enjoy all the cool effects althought it is not mandatory.

-To really enjoy the mod the best, you should play at max setting and 1440p or higher, however nothing prevents you to play with lower settings or resolutions if you need to.

-DISABLE AA. It is a FXAA which is just a post-process filter that smear and ruins the graphics and provides no benefit, especially at 1440p or higher. Could be worth it at 1080p.


CREDITS

-Thanks to Proxy Studios for the incredible game file system, probably one of the most mod user-friendly structure I have seen in a videogame. Anyone can easily mod this game.

Some games require 3 Nasa certificates and 4 nobel prizes in Physics in order to simply change one texture, that's not the case here.

-Also I wanto to thank the Gladius+ team for ispiring me making this mod and learn files structure and Toffster for giving me tips.

-Shoutout to Poly Haven that offers high quality free public use textures to use for all purposes, a really great source that I highly recommend.

https://polyhaven.com/
66 comentário(s)
Hellbishop 22 de jan. às 7:56 
No issues here with fps at 1440p when am using IMMERSIVE GRAPHICS with everything at the highest settings.
Mythologist 22 de jan. às 0:13 
@Mazisky I've been playing vanilla for the past week and the difference for me was between 10-20 fps
Mazisky  [autor(a)] 4 de jan. às 23:35 
@Мифолог

In my testing late game I only got 5 fps difference from vanilla, with a lot of units on screen and effects.

Can you try run the same low fps scenario without the mod and see the difference?
Mythologist 4 de jan. às 20:01 
Otherwise, great mod
Mythologist 4 de jan. às 20:01 
Very hard to play in 2k resolution and high settings, game has very low fps after turn 60. PS my pc is not potato
Drib 4 de jan. às 19:17 
Мифолог, subscribe to the mod, start the game, exit the game, wait for it to download the mod, then go back and check again.

At least, that's what worked for me. It didn't download the mod until after I ran the game again, i don't know why.
Mythologist 2 de jan. às 0:14 
I launch the game, go into extra settings and there are no mods on the mod list. This is the only one I am subscribed to
Metro 10/dez./2024 às 18:04 
Hi, does this mod makes the game more heavy in the RAM,CPU or GPU?
☸𝕵𝖔☸ 8/dez./2024 às 7:14 
beautiful work! forests on construct tiles are supposed to look unnatural, numeric like, not like normal forests.

bothers me a lot tbh xD

Construct tiles are remnants of ZEPHON's "back up plan" for energy source in case it gets shut down, to keep fighting during the world ending war against the Acrin. Its very important part of the lore IMO.

Its supposed to look numeric like both on the ground and the threes should look like coding turned into three.
Gray Knight 27/nov./2024 às 15:02 
god its crazier how just using this mod made the game better for me. the game actually looks like a post apocalypse world