Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Tetrarchy: A New Beginning 311 AD Remastered
   
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5.553 GB
5 Nov, 2024 @ 1:58pm
9 Nov, 2024 @ 1:59pm
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Tetrarchy: A New Beginning 311 AD Remastered

Description
Focusing on the Fall of the Roman Tetrarchy, this mod for Barbarian Invasion rewinds the clock to 311 AD, adding new factions, graphics, an entirely new unit roster, and many new economic and religious game mechanics. Fight for the Romans under Constantine, Maxentius, Licinius, or Maximinus, find a new homeland as the Celts, Saxons, Franks, Alemanni, Quadi, Burgundii, Vandals, Greuthungi, or Thervingi, dominate the steppes as the Slavs, Alans, or Huns, or carve out an empire in the east as the Sasanian Empire, the Arab Kingdoms, Armenia, or Atropatene.

INSTRUCTIONS: Simply subscribe to the mod and the files will download. Launch Rome Remastered, select Barbarian Invasion, and click on the tab at the top that reads "MOD MANAGER". Check the box next to Tetrarchy. This should be the only mod checked.

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You can find a reveal video here: https://www.youtube.com/watch?v=ZFnPJufpJcQ&lc=UgxUgZhDtOqYCSnARS54AaABAg

Special thanks to the Rome Total War Community for their help in development! Discord.com

I could not have done this without the help of modders Lanjane, Lucius Papirius Cursor, Eduardo Sousa, Intellego, Solon de Atenas, Vartan, Sae, and EzeckLupo. YouTubers MELKOR, GudeaTW, and Total War Master helped me massively as well. Make sure to check out all their work!

MELKOR's AI-Only Campaign (Remastered): https://www.youtube.com/watch?v=_wiPXc3JzD8
MELKOR's Review (Definitive): https://www.youtube.com/watch?v=Z9YfurXaF20&t=565s
GudeaTW's Review (OG): https://www.youtube.com/watch?v=hC4ZRTA8rN8&t=655s
Total War Master's Review (Definitive): https://www.youtube.com/watch?v=Ip0Wigk7p1s

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INFORMATION:

Ported features from OG Tetrarchy Definitive Edition:
- Romans in four, added Armenia, Roxolani, Atropatene, and the Arabian Kingdoms
- All 20 factions start settled on a new campaign map, no rebel regions.
- Overhauled unit roster using models from the late-3rd century mod Imperial Crisis III
- Over 100+ period-accurate units, graphically updated to Remaster standards
- Rebalanced construction system, law & trade bonuses, and prerequisite buildings
- Walls, barracks, etc. increase law, trade buildings decrease it
- Priest function added to diplomats, in any settlement with a tier-2+ religious building
- Permanent strategic forts on the campaign map from Anabasis III
- New faction symbols and banners using graphics from Total War: Attila and Total War: Rome II
- New soundtrack using pieces from Total War: Attila, Total War: Rome II, Civilization VI
- All strategic map models, from generals to diplomats to spies, have been updated
- Tetrarchy intro video and background videos are present in the mod

Unique features to the Remastered version:
- Rebalanced faction economies & family trees, factions are not wiped out quickly
- Roman factions do not die immediately after the tetrarch is killed.
- Eastern factions and Barbarians have better economies.
- Roman units now cost more and have longer recruitment
- Eastern units rebalanced for proper recruitment and upkeep costs
- Faction AI has been updated, cultures also have different AI personalities in battles
- Villages on the campaign map have become tradeable resources, more villages = more profit
- Were only graphically present in OG, now villages actually have a value.
- Trade is even more necessary with the addition of tradeable village resources.
- Merchants available for all factions, can use merchants on villages as tax collectors
- New general surnames and epithets for 14 factions using native languages
- UI updates from OG have been reworked to appear in the Remaster

Not ported from OG Definitive Edition:
- Native language tooltip names, as Remastered doesn't use them.
- Sae's updated building textures and models, as they would not work with Remastered's new settlements.
Popular Discussions View All (1)
1
8 Nov, 2024 @ 6:58pm
MELKOR
fortebraccio1956
74 Comments
希拉克略帝 5 Jan @ 6:02pm 
@Andreas Mathetes What I mean is, can you handle two mods at the same time by yourself? You have other things in your life. This MOD requires your maintenance and. So that's what I mean. Making mods is not easy.
Andreas Mathetes  [author] 5 Jan @ 5:11pm 
@希拉克略帝 the new mod I am making is called Optimus Princeps and it will start in 1AD using the Mundus Magnus map, which extends all the way to India. I am making it for the original game first and will then be porting it to the Remaster. I am not quite sure what you mean by impatient, what was it you meant?
希拉克略帝 26 Dec, 2024 @ 6:03pm 
@Andreas Mathetes I'm glad to hear that you made a MOD. If possible, can I know the background, era, and so on? Also, will you be impatient when making a new MOD? Are you busy enough.
SonOfThunderY2K 26 Dec, 2024 @ 5:17pm 
All good, I appreciate the work you did for this mod. It's only a minor thing for me. This is one of my favorite periods in Roman history and I've been spending the past few days enjoying this mod.

Looking forward to seeing how you tackle it in future updates.
Andreas Mathetes  [author] 26 Dec, 2024 @ 2:34pm 
Hello SonOfThunderY2K, you are actually right about the campaign moving too fast since Constantine managed to conquer all of Rome very quickly which is probably not possible with the 2 turns per year setup. My initial aversion to making it 4 or 8 turns per year was that the map and campaign might not be focused enough to justify such a long timescale. This may change in the future, however.
Andreas Mathetes  [author] 26 Dec, 2024 @ 2:32pm 
Thank you 希拉克略帝 for your very insightful posts! I am actually working on another new mod of mine right now, so until that one is finished I am not going to be doing any work on Tetrarchy. Once it is done perhaps I will do as you said and make a post asking about changes people want to see, as it is a good idea.
SonOfThunderY2K 25 Dec, 2024 @ 5:40pm 
Any chance for 8 turns per year or 12 turns per year? I feel like the "important characters" like Constantine die a little too soon before the empire unites like it did historically. Still enjoying the mod and probably my favorite for RTW.
希拉克略帝 21 Dec, 2024 @ 4:18pm 
Personally, I believe that we should not feel proud and complacent about everything we currently have. Although these words are the words of my family.
希拉克略帝 21 Dec, 2024 @ 4:17pm 
@Andreas Mathetes I currently have a suggestion, I think you should post a post. Inquire about everyone's opinions and suggestions, and brainstorm. Think about it, if the producer of this MOD is only you or two people and you can't keep up, why don't you ask for everyone's opinions and suggestions? More importantly, you are also very busy in your life, aren't you? So my personal suggestion is that you should post a post and see what everyone's suggestions are. What is useful and what can be used. This will be helpful for updating your MOD and for you.
希拉克略帝 21 Dec, 2024 @ 4:13pm 
I think it's just about the four emperors ruling together. Four emperors of the Roman Empire. Their military branches and everything are the same, there is not much difference. In terms of the history of the Roman Empire, the period of co governance by the four emperors was a remarkable and charming era. I certainly hope this MOD will get better and better.