Left 4 Dead 2

Left 4 Dead 2

1,864 voti
Map Specific Waters
4
2
2
3
4
2
3
2
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Game Content: Campaigns
Dimensioni del file
Pubblicato in data
Aggiornato in data
8.945 MB
4 nov 2024, ore 12:57
19 gen, ore 0:47
5 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Map Specific Waters

Descrizione
Tired of the default piss water that looks the same in every campaign?
well this mod is for you.

The goal of this mod is to give each map their own water color to match their themes, while also making the water color more "realistic" and also enhancing it by adding proper reflection to it and making the water more clearer which can be different in each maps based on the water.


This mod does few things :

1- changes water color on each map, dark blue on dark carnival, green on swamp fever, etc. most of the map using different blue colors as default.

2-enhancing the water, making it reflective, prettier and clean at most of the maps, i also upscaled 3 water normal textures (which is used on most of the waters) to make it look better.

3-waters in each maps is unique in some ways, for example, water speed is normal in first chapter of hard rain, but it becomes faster and faster in later chapters of the campaign
or in swamp fever campaign, the deeper you go in the swamp, the deeper water color is.

4-fixes some waters, for example the water under the bridge in the first chapter of the passing looked awful, but guess what, not anymore.



currently changes are applied to these maps :
The Passing
Dark Carnival
Swamp Fever
Hard Rain
The Parish
Cold Stream
The Sacrifice
Crash Course
Death Tool
The Last Stand
(AND SOME CUSTOM MAPS)



IMPORTANT NOTES :

1-THIS MOD WILL CONFLICT WITH OTHER WATER MODS, like "enhanced water reflections" or "clean waters", so use one only.

2-this is NOT a script, just a vmt edit so it should work on multiplayer.

3-i'm aware of the entity reflection problem, i don't know a way to fix it honestly, so i only applied it to SOME waters like hard rain/swamp fever instead of all. but i turned it off in maps like last chapter of the parish.

4-also this mod should affect SOME custom maps too based on which water they using in their map, because i saw this worked on "time to die" map but didn't worked in "tropical thunder" map.

5-sewage/sewer waters in maps like parish/death tool/no mercy/the passing are untouched, the default water color fits them well.

6-i could not find the water files for first chapter of "dead air" and the rest of the maps doesn't have water, so, that's pretty much it.

some of the images are outdated because ♥♥♥♥♥ steam doesn't let me add images
NEW IMAGES ARE ADDED, thanks to Cpl.Crosby

also lemme know if something is off, was editing these vmts so much i feel like i missed something lmao
132 commenti
mahsta 19 gen, ore 21:41 
:steamthumbsup:
of course.
🍂Kojiro🍂  [autore] 19 gen, ore 21:13 
will do , thanks :lunar2019piginablanket:
mahsta 19 gen, ore 20:57 
@🍂Kojiro🍂 you are very welcome, keep up the good work and best of luck to you on your workshop creation progression. :steamthumbsup:
🍂Kojiro🍂  [autore] 19 gen, ore 20:54 
@mahsta , @everyone , thank you, hope you enjoy it :lunar2024dragoninablanket:
🍂Kojiro🍂  [autore] 19 gen, ore 20:52 
@(^^^) Xeno , don't think so, it looked fine for me with a potato pc
but you could just see it for yourself
mahsta 19 gen, ore 18:04 
very good and detailed/revamped addition for the water textures, good and well made. :steamthumbsup:
(^^^) Xeno 19 gen, ore 10:18 
Will this hurt performance? I'm aware about source water reflections how heavy they're for frames
🍂Kojiro🍂  [autore] 19 gen, ore 0:53 
for all the people asking about "black box appearing on certain doors", its fixed.
XXX GO 18 gen, ore 17:40 
Man, this is awesome. It looks like the lighting in this game has been upgraded.
I also found some minor problems during my use.

For example, in the last chapter of "The Passing", the door of the building near the generator has some strange graphics.
There is a translucent black box inside the door frame of the building.

To be honest, they are not very obvious, and sometimes you even have to look at the door frame at an angle to see them.
But this is when the game is in local state.

If you are playing in a server game, these transparent black frames will turn into solid black.
I don't understand vmt files at all so I have no idea what's going on.
I share these findings with you in the hopes that they will help you find the problems and fix them.

Thanks for your work.
xtdycxtfuv 18 gen, ore 16:24 
"Death Tool" LOL typo