Left 4 Dead 2

Left 4 Dead 2

1,592 ratings
Map Specific Waters
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Game Content: Campaigns
File Size
Posted
Updated
8.945 MB
4 Nov, 2024 @ 12:57pm
6 Nov, 2024 @ 1:10am
4 Change Notes ( view )

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Map Specific Waters

Description
Tired of the default piss water that looks the same in every campaign?
well this mod is for you.

The goal of this mod is to give each map their own water color to match their themes, while also making the water color more "realistic" and also enhancing it by adding proper reflection to it and making the water more clearer which can be different in each maps based on the water.


This mod does few things :

1- changes water color on each map, dark blue on dark carnival, green on swamp fever, etc. most of the map using different blue colors as default.

2-enhancing the water, making it reflective, prettier and clean at most of the maps, i also upscaled 3 water normal textures (which is used on most of the waters) to make it look better.

3-waters in each maps is unique in some ways, for example, water speed is normal in first chapter of hard rain, but it becomes faster and faster in later chapters of the campaign
or in swamp fever campaign, the deeper you go in the swamp, the deeper water color is.

4-fixes some waters, for example the water under the bridge in the first chapter of the passing looked awful, but guess what, not anymore.



currently changes are applied to these maps :
The Passing
Dark Carnival
Swamp Fever
Hard Rain
The Parish
Cold Stream
The Sacrifice
Crash Course
Death Tool
The Last Stand
(AND SOME CUSTOM MAPS)



IMPORTANT NOTES :

1-THIS MOD WILL CONFLICT WITH OTHER WATER MODS, like "enhanced water reflections" or "clean waters", so use one only.

2-this is NOT a script, just a vmt edit so it should work on multiplayer.

3-i'm aware of the entity reflection problem, i don't know a way to fix it honestly, so i only applied it to SOME waters like hard rain/swamp fever instead of all. but i turned it off in maps like last chapter of the parish.

4-also this mod should affect SOME custom maps too based on which water they using in their map, because i saw this worked on "time to die" map but didn't worked in "tropical thunder" map.

5-sewage/sewer waters in maps like parish/death tool/no mercy/the passing are untouched, the default water color fits them well.

6-i could not find the water files for first chapter of "dead air" and the rest of the maps doesn't have water, so, that's pretty much it.

some of the images are outdated because ♥♥♥♥♥ steam doesn't let me add images
NEW IMAGES ARE ADDED, thanks to Cpl.Crosby

also lemme know if something is off, was editing these vmts so much i feel like i missed something lmao
107 Comments
Hirazuki#HikaLunarꕥ 6 Jan @ 7:33am 
let's set my pc on fire
Dano 24 Dec, 2024 @ 1:05pm 
i need more paladins guns espesaly awp and socut sniper
Zoey 21 Dec, 2024 @ 9:14am 
what addon map(s) work with this mod?
Tayzor Azul 9 Dec, 2024 @ 1:32pm 
@Melon I already mentioned that.
Apparently all water mods do this. Its something from the engine. You are better off with vanilla.
Melon 8 Dec, 2024 @ 9:53am 
Great mod, but some doors and windows are impossible to see through; they have a black go-through "wall" that disappears once you run into it. See; Dark Carnival chapter 1's motel rooms, especially the last one near the stairs near the long ramp.
Bonkguy 28 Nov, 2024 @ 1:30pm 
rip fps on Swamp Fever
masky 26 Nov, 2024 @ 2:20pm 
Amazing mod, nice to see the blue ocean in El Parish & El Sacrifice
Tayzor Azul 25 Nov, 2024 @ 12:17pm 
Here is a screenshot of the bug the mod causes.
https://steamoss.com/sharedfiles/filedetails/?id=3372022047
Tayzor Azul 24 Nov, 2024 @ 1:10pm 
Why all mods that modify the water always causes the black textures on windows and door entries ? Its always the same bug go to far a black texture covers the windows and door entrance, go closer same shit.
Jular 23 Nov, 2024 @ 9:10pm 
Really nice, but I can't see through doors and windows sometimes. Disabling for now