Dwarf Fortress

Dwarf Fortress

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Ambiance Additions
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2 NOV 2024 a las 12:49 p. m.
15 NOV 2024 a las 9:06 a. m.
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Ambiance Additions

En 1 colección creada por niemst
Niemsts mods
27 artículos
Descripción
Ambiance Additions

TL;DR
Work in Progress
Adds various items to make your fortress richer with decorations, room enhancers, clutter, and more.


Please see my other mods:
My Other Mods



Introduction

Add items to enrich the atmosphere of your fortress, offering aesthetic appeal. To be used as placed on displays - should (but do not have to) be used with Just put it on the floor.




Detailed Content

Item Categories
  • Plinths - Skill: Stonecraft, Ingredients: Stone block
    Creates a stone base used as a foundation for statues and other decorative items. (6 variants)

  • Cabinet with Drawers - Skill: Stonecraft, Ingredients: Stone boulder
    Description: A cabinet with painted drawers. (4 variants)

  • Cabinet with Windows - Skill: Stonecraft, Ingredients: Stone boulder, Glass window
    Description: A decorative cabinet with glass windows.

  • Safety Cabinet for Gems - Skill: Stonecraft, Ingredients: Stone boulder, Three raw gems
    Description: Secure cabinet with gems.

  • Small Fungus - Skill: Herbalism, Ingredients: Wood
    Description: Small decorative fungus growing on tree bark. (2 variants)

  • Artificial Trees - Skill: Metalcraft, Ingredients: Metal bar (and optionally Glass)
    Description: Metal tree with an industrial aesthetic. (2 variants)

  • Potted Fungus - Skill: Herbalism, Ingredients: Large pot, Wood of specific fungi type
    Variants: Goblin Cap, Black Cap, Tunnel Tube, Fungiwood, Blood Thorn, Spore Tree, Tower Cap, Dimple Cup, Sliver Barb, Sweet Pod, Whip Vine, Plump Helmet
    Description: Decorative plant pots holding various fungi and uncommon plants.

  • Fences - Skill: Forge furniture, Carpentry, or Masonry depending on variant Ingredients: Metal bar, wood, stone blocks, or boulder depending on variant
    Description: Simple fences that can be easily passed under or over. (4 variants - from v 1.05)

  • Boxes - Skill: Carpentry, Ingredients: Wood, and related goods
    Description: Small wooden boxes designed for coins, fabrics, threads, crafts, tools. (7 variants - from v 1.06)

  • Vat - Skill: Carpentry, Ingredients: Wood
    Description: Large wooden container for liquids. (1 variant - from v 1.06)

  • Containers - Skill: Organization, Ingredients: Base containers and/or additional materials
    Description: Set of jugs and buckets for storing various items. (5 variants - from v 1.06)

  • Slabs, Signs, or Posts with Engravings - Skill: Masonry or Carpentry, Ingredients: Stone block or wood
    (from v 1.07
    Description: Decorative slabs, signs, or posts with engraved signs. 2 (stone, wood) * 19 signs = 38 variants) - images come from vanilla graphics for adventure mode
    This part of the mod is also available as a standalone mod Boardsigns.
    This items are made in the stoneworker workshop or carpenter workshop and are under the make signs menu.

  • Mirrors - Skill: Glassmaking (craft workshop) or Forge furniture (metalsmith) Ingredients: Glass block or metal bar (and fuel)
    (from v 1.09)
    Description: Standalone mirror. (2 variants - one per material)

  • Boards - Skill: Carpentry, Masonry, Glass Working, Forge Furniture Ingredients: Blocks (no bars, no logs) of wood, stone, glass, metal
    (from v 1.11)
    Description: Set of boards/counters in many orientations. The orientations are represented by 2 letters (to be easy to search) that are directions where the boards end. N - North - Up, S - South - Down, E - East - Right, W - West - Left, C - Center - Middle. Directions are always given in the same order from left to right, then top to bottom, e.g., WNCSE. Eg. NS - board with ends on top and bottom, and CE - board with ends on center and right. (4 materials * 10 variants each = 40 items)
    The items are under relevat workshops make board menu.

Design Decisions

All items are TOOLS from the game mechanics perspective. So they can be put in stockpiles or on display. They will NOT be used as cabinets, containers, etc.
Most items are made in the crafts workshop and are under the ambience additions menu.
All new items will not be available on embark to avoid cluttering the embark and merchant screens. Items can be crafted by dwarven (mountain) civilizations (entity).

Future Plans
(some already in progress)
  • Fences done in 1.05
  • Containers done in 1.06
  • Signs done in 1.07
  • Gears and Cogs
  • Tools, etc.

Compatibility
This mod should be compatible with any other mods as long as they do not remove (CUT) the vanilla dwarf (mountain) civilizations (entity).

Using in Other Mods
Feel free to use this resource as a dependency in your mod. If you need specific content from this set or have any compatibility requests, reach out, and I’d be happy to help with a customized resource pack.

If you used this mod and have a screenshot, please share. I would love to see it! Feel free to suggest items as long as they fit the theme of the mod and could fit a single tile (statues, monster-sized items, etc., are too big and the moving items are not supported by the modding system). As I'm not a native English speaker, if you notice any mistakes or if the meaning of a word is harsher than I intended, please let me know.

The preview pictures on the Steam page are AI-generated to give a general sense of the mod. You are more than welcome to provide better ones made by you if your heart desires ;-)
In-game graphics of items are made by me and are based on or taken from the game's graphics files.
LICENSE: Creative Commons - CC BY 4.0 License
19 comentarios
v2nguard 15 DIC 2024 a las 4:55 p. m. 
@niemst - Typically I do use other mods, but I tested a few days ago and tried to create a world with just AA and Wax Extended, and it always freezes during the creating/instilling graphics part.
eugene__ku 15 DIC 2024 a las 12:22 p. m. 
yeah, some legs would do. Imagine 2x6 tiles long tables in your fav meed hall, instead of separate desks. Love ur work btw
niemst  [autor] 13 DIC 2024 a las 12:32 p. m. 
@v2nguard Those mods shouldn't conflict in any way - do you have any other mods?
v2nguard 13 DIC 2024 a las 5:32 a. m. 
This mod doesn't seem to work with Wax Extended, which is really disappointing as I love the candles. Would you be able to add candles in the future?
niemst  [autor] 10 DIC 2024 a las 12:31 p. m. 
@eugene__ku: there are boards. What would you like to modular tables looks like? Same with legs?

@Ore: the moding game engine do not support that - all things are just for estetics.
Ore 10 DIC 2024 a las 7:09 a. m. 
Can animals pass fences? Would be great if we have a non animal pasable fence, or some fence wall (that not look solid) Also, do your fences have corners? Do they join to walls? And to other fence?
eugene__ku 10 DIC 2024 a las 3:39 a. m. 
Can u add modular tables (non functionning, for estetic purposes) please?
806009691 3 DIC 2024 a las 5:51 a. m. 
what a genius idea to such a great feature!
Duckling 19 NOV 2024 a las 9:16 p. m. 
Hey Niemst!
I haven't been playing DF, but came around just to check if you had new mods :D
Delighted to see you went above and beyond with the suggestion for more decorations! Looks amazing, and excited for what you'll add next! (My small suggestion: dwarves really need big horizontal kegs, and stacks of them! hehe)
Read you plan to eventually add extra tools to the production chain - you have another supporter! It's something I've wanted to see for a while. Would add a layer of realism and progression to DF, which it lacks a bit beyond getting better metals. I hope it works out!
Thank you for bringing such life and character to DF! I'll for sure use your mods when I boot it up again :) Cheers!

PS: To add to Business Cat's idea for lights, lamps & torches, Lord of the Rings Online's Moria has some beautiful braziers, where instead of fire, the dwarves use luminescent crystals/precious stones. Could be a small extra twist of fantasy!
niemst  [autor] 11 NOV 2024 a las 9:18 p. m. 
@AureusDraco420
Short answer is yes, they are just estetics.

In more details: for the game engine all are tools. Where it make seans I added properties like capacity or tool use. Ufortunetly I have not seen any of thoes be used during my tests.