Garry's Mod
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Metal Gear Solid - NextBots
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Tipo de contenido: Extensión
Tipo de extensión: PNJ
Etiqueta de extensión: Diversión, Juego de rol, Escénico
Tamaño
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Actualizado el
37.394 MB
10 AGO 2024 a las 14:13
23 AGO 2024 a las 16:18
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Metal Gear Solid - NextBots

En 1 colección creada por Dopey
Splinter Cell and other Stealth related Add-ons
14 artículos
Descripción
Hello, everyone!
This contains a pack of currently 25 NextBots from multiple Metal Gear Solid games such as Metal Gear Solid 2, Metal Gear Solid 3 and Metal Gear Solid Peace Walker.



Current features:
►A detection system based on multiple factors: player distance, light level, stance (standing/crouching/prone), movement speed, and difficulty multiplier.
►Can hold them at gunpoint if you press USE on them.
►Once they are held at gunpoint, you can press USE again to force them to drop items.
►Can knock them out with melee weapons.
►Can breach locked doors if alerted.
►Can drown.
►Can stun them with ASTW2 Flashbangs and Smoke Grenades.
►Can radio for backup if they spot you.
►Custom status effects (credit goes to Stealth Mod for original FX).


ConVar Name
Description
mgs_nextbots_difficulty
Difficulty multiplier, tweaks how quickly AI are alerted to you.
mgs_nextbots_distancetobecomesuspicious
Minimum distance increment before AI starts becoming suspicious to a player in maximum visibility.
mgs_nextbots_distancetobecomealerted
Minimum distance increment before AI starts becoming alerted to a player in maximum visibility.
mgs_nextbots_giveuptime
Time before AI reverts to a calm state after not being able to make contact with the target.
mgs_nextbots_backtime
Time before allies react to an AI being alerted to a player.
mgs_nextbots_wakeuptime
Time before AI wakes up after being knocked out. This time will be doubled for tranquilized characters.
mgs_nextbots_itemdropchance
The percentage AI have to drop items upon dying.
mgs_nextbots_breachdoors
Will AI be able to breach doors?
mgs_nextbots_alarmoverlay
Clientside convar: toggle the alarm overlay effect when AI successfully radio for backup?

Mods for maximum immersion:
wOs Roll Mod
Prone Mod
Custom Incapacitation Mod
Big Shell map
DE_Nightfever map

Have fun!!

Tags: MGS3, Naked Snake, Big Boss, Animated, Playermodels, KONAMI, Kojima, Stealth, Cardboard Box, Sneaking, Covert, Tactical, Cold War


Discusiones populares Ver todo (2)
9
16 DIC 2024 a las 20:59
Feedback
Bustly
1
1 SEP 2024 a las 3:21
They are not apearing when clicked
Mr. Green
87 comentarios
Callsign_Scyth3 2 NOV 2024 a las 13:38 
they dont spawn at all for me
17th21stlancers 29 OCT 2024 a las 22:14 
small idea, so yk the genome soldiers, could you make a grey camo for the winter guys? would be cool to see
giorgibob152 25 OCT 2024 a las 7:37 
what source files they require to not look purple?
WackieMackie 6 OCT 2024 a las 12:46 
genuinely glad to see more mgs mods for gmod. keep up the good work, mate!
Combined 19 SEP 2024 a las 10:00 
Is it possible to make MGS2's Metal Gear Ray? I'm pretty sure there's a model of MG Ray in your MGS2 playermodels.
RevHounder 17 SEP 2024 a las 10:24 
hello author i want to say whenever i spawn the npc it has fully model but it has a slight pink texture any fix? or should i wait for your next update thank you!
Dopey  [autor] 9 SEP 2024 a las 22:47 
I'll try to tweak that and make it configurable
shaggy 9 SEP 2024 a las 21:09 
i think the alert distance is really far compared to actually in the games, should be lowerd in my opinion
carivean 6 SEP 2024 a las 18:48 
don't forget counter terrorist and terrorist
carivean 6 SEP 2024 a las 18:38 
can make counter strike condition zero deleted scene pls answer