Garry's Mod

Garry's Mod

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Metal Gear Solid - NextBots
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Innholdstype: Tillegg
Tilleggstype: NPCer
Tilleggsetiketter: Moro, Rollespill, Scenisk
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37.394 MB
10. aug. 2024 kl. 14.13
23. aug. 2024 kl. 16.18
12 endringslogger ( vis )

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Metal Gear Solid - NextBots

I 1 samling av Dopey
Splinter Cell and other Stealth related Add-ons
14 gjenstander
Beskrivelse
Hello, everyone!
This contains a pack of currently 25 NextBots from multiple Metal Gear Solid games such as Metal Gear Solid 2, Metal Gear Solid 3 and Metal Gear Solid Peace Walker.



Current features:
►A detection system based on multiple factors: player distance, light level, stance (standing/crouching/prone), movement speed, and difficulty multiplier.
►Can hold them at gunpoint if you press USE on them.
►Once they are held at gunpoint, you can press USE again to force them to drop items.
►Can knock them out with melee weapons.
►Can breach locked doors if alerted.
►Can drown.
►Can stun them with ASTW2 Flashbangs and Smoke Grenades.
►Can radio for backup if they spot you.
►Custom status effects (credit goes to Stealth Mod for original FX).


ConVar Name
Description
mgs_nextbots_difficulty
Difficulty multiplier, tweaks how quickly AI are alerted to you.
mgs_nextbots_distancetobecomesuspicious
Minimum distance increment before AI starts becoming suspicious to a player in maximum visibility.
mgs_nextbots_distancetobecomealerted
Minimum distance increment before AI starts becoming alerted to a player in maximum visibility.
mgs_nextbots_giveuptime
Time before AI reverts to a calm state after not being able to make contact with the target.
mgs_nextbots_backtime
Time before allies react to an AI being alerted to a player.
mgs_nextbots_wakeuptime
Time before AI wakes up after being knocked out. This time will be doubled for tranquilized characters.
mgs_nextbots_itemdropchance
The percentage AI have to drop items upon dying.
mgs_nextbots_breachdoors
Will AI be able to breach doors?
mgs_nextbots_alarmoverlay
Clientside convar: toggle the alarm overlay effect when AI successfully radio for backup?

Mods for maximum immersion:
wOs Roll Mod
Prone Mod
Custom Incapacitation Mod
Big Shell map
DE_Nightfever map

Have fun!!

Tags: MGS3, Naked Snake, Big Boss, Animated, Playermodels, KONAMI, Kojima, Stealth, Cardboard Box, Sneaking, Covert, Tactical, Cold War


Populære diskusjoner Vis alle (2)
9
16. des. 2024 kl. 20.59
Feedback
Bustly
1
1. sep. 2024 kl. 3.21
They are not apearing when clicked
Mr. Green
87 kommentarer
Callsign_Scyth3 2. nov. 2024 kl. 13.38 
they dont spawn at all for me
17th21stlancers 29. okt. 2024 kl. 22.14 
small idea, so yk the genome soldiers, could you make a grey camo for the winter guys? would be cool to see
giorgibob152 25. okt. 2024 kl. 7.37 
what source files they require to not look purple?
WackieMackie 6. okt. 2024 kl. 12.46 
genuinely glad to see more mgs mods for gmod. keep up the good work, mate!
Combined 19. sep. 2024 kl. 10.00 
Is it possible to make MGS2's Metal Gear Ray? I'm pretty sure there's a model of MG Ray in your MGS2 playermodels.
RevHounder 17. sep. 2024 kl. 10.24 
hello author i want to say whenever i spawn the npc it has fully model but it has a slight pink texture any fix? or should i wait for your next update thank you!
Dopey  [skaper] 9. sep. 2024 kl. 22.47 
I'll try to tweak that and make it configurable
shaggy 9. sep. 2024 kl. 21.09 
i think the alert distance is really far compared to actually in the games, should be lowerd in my opinion
carivean 6. sep. 2024 kl. 18.48 
don't forget counter terrorist and terrorist
carivean 6. sep. 2024 kl. 18.38 
can make counter strike condition zero deleted scene pls answer