Arma 3
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Animate - Rewrite
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Data Type: Mod
File Size
Posted
Updated
63.027 MB
6 Jul, 2024 @ 5:22pm
9 Jan @ 8:00am
17 Change Notes ( view )

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Animate - Rewrite

In 1 collection by ASmallDinosaur
TheSpeshalPlatoon
15 items
Description
This is a rewrite of the original and is likely not compatible with any of my older mods.



📕 Content
This mod adds a tactical stance animation system alongside various other animations and gestures to the game.
  • Tactical Stance System
    ↳ Ready (High/Low)
    ↳ Compress (High/Low)
    ↳ Port (High/Low)
    ↳ Sprint (High/Low)
    ↳ Door (Works with High/Low Ready/Compress)
    ↳ Shoulder Tap (Requires ACE, Works with High/Low Ready/Compress)
    ↳ Leg Squeeze (Requires ACE, Works with High/Low Ready/Compress)
    ↳ Automatic friend/obstruction detection.
    ↳ Different Tactical Style sets for different weapons.
  • Sling System (Requires Sling Item)
    ↳ Weapon Slinging (Rifle Only)
    ↳ Swap Rifles (If you have 2)
    ↳ Holster/Quickdraw Animation
  • Adjustable Walking Speed
  • Weapon Throwing
  • Weapon Canting (Rifle Only)
  • Weapon Inspection (Rifle/Pistol)
  • Suicide Animation (Rifle/Pistol)
  • 14 Emotes 🤘 (Some only available when Unarmed)
  • 5 A2 Dances 💃 (Unarmed/Pistols Only)
  • 7 Door Signals (Breach/Flashbang/Frag/Shotgun/Ready/Peek/Danger)
  • 4 Formation Signals (Halt/Column/Line/Wedge)
  • Signals Hints
  • Map/Compass/Watch/GPS/UAV Animations
  • Night Vision Animation
  • Various Sounds
  • Shooting from Ladders (Pistol Only)
  • Clacker Animation (Requires ACE)
  • Grenade Animation (Requires ACE)
  • Captive Animation (Requires ACE)

🔌 Compatibility
✔️ If loaded with ACE, you will be able to access the animations using ACE interact.
✔️ If loaded with Breach, a unique animation will play for the shock tube detonator.
✔️ If loaded with Animate - Radio, radio animations will work with high/low tactical stances.
✔️ Compatible with Recoil Coeffect Changer.
❓ Optional PBO "tsp_animate_walk" adds one handed cool guy walking animations.
❓ Optional PBO "tsp_animate_limit" will limit weapon movement when lowered.
❌ Likely not compatible with other mods that have similar features.
❌ Not compatible with older versions of this mod.

🐞 Bugs
➤ The first step to reporting a bug is to find out if it's a bug or a mod conflict, to determine this:
  • Test without other mods loaded, just this mod + it's requirements, if the issue persists it is probably a bug.
  • If the issue only happens with other mods loaded, it is a mod conflict - remove mods from your mod list until the issue disappears and take note of the conflicting mod.
➤ Next, be specific in describing the conditions and actions needed to demonstrate the issue.
  • You have to provide accurate instructions to recreate the issue, if we can't reproduce it on our own system, we can't fix it.
  • Describe the context in which the issue happens. Is it only in multiplayer? Only in a specific mission? How are you testing?
  • Clearly describe the steps to create the issue, for example: Load the game, open the virtual arsenal and try tapping the shoulder of a unit using the keybind CTRL + T.
➤ Finally, please use the provided form and correct thread for the mod on our Discord[discord.gg]
Type of Issue: Bug (Issue only present when loading just this mod and its requirements) / Mod Conflict (Issue only present when I load other mods) [Select One] Conflicting Mod: (If applicable) Zeus Enhanced [Name the mod that causes this mod to not function properly] Description: The CBA settings are not visible in the 3DEN editor. [Brief description of the issue] Steps to Recreate: Load into ArmA with @cba, @ace, @thisMod and Zeus Enhanced, open the 3DEN editor, open the CBA settings menu. [Detailed and repeatable steps to replicate the issue]

📖 License
✔️ Modify this mod.
✔️ Redistribute this mod in part or whole privately / within a unit.
✔️ Redistribute this mod in part or whole publicly with credits linking to this page.
❌ Port this mod in part or whole to games other than ArmA.
❌ Use this mod for commercial purposes.





These mods were developed by and for TheSpeshalPlatoon, you can find out more about us on our Website[thespeshalplatoon.com]

We're currently recruiting! so if you're looking for a group to play with or want to get in touch with us, we can be found on Discord[discord.gg] or TeamSpeak (if we're online)[http//ts3server]

[github.com]
[discord.gg]
[ko-fi.com]
Popular Discussions View All (8)
7
11 Dec, 2024 @ 11:24am
Any Idea how to get the Slings to work?
Boston
6
25 Sep, 2024 @ 8:55am
Door opening animation only plays when using the ACE3 interaction menu
HawkSixx
5
19 Dec, 2024 @ 5:24am
How to shoot from ladders?
Fox
472 Comments
Shardell 14 hours ago 
Day 200! of requesting the removal of the shitty cool guy walk
Rabarber 21 hours ago 
@Rockie Yeah sure but It's insanely annoying if you load into your game and that HORRIBLE animation is there because the mod updated. Go fuck yourself dickhead.
realsanek 31 Jan @ 1:09am 
because the animation is too fast ngl, looks goofy
realsanek 31 Jan @ 1:09am 
The one handed animation wouldn't be so bad if they were slower and toggleable
Shardell 30 Jan @ 1:01pm 
Day 199 of requesting the removal of the shitty cool guy walk
Cringe 30 Jan @ 4:36am 
PROTECT SHARDELL AT ALL COST:steamthis:
#SHARDELLRISE
Rockie 30 Jan @ 2:47am 
Day 200 Of getting you to shut up.. It's easily removed, bro. Why waste all this time when you could've done something more productive? Clocked in at a job instead?
Rabarber 29 Jan @ 6:48pm 
Yeah stop adding the stupid walk every update this is fucking silly.
Underwater Assassin 29 Jan @ 1:56pm 
I would like an option in the menus for sure although I wonder if it's a colossal effort to code it, such as the interaction that should happen if it's turned off in the middle of an on-going mission. I'm sure they have a reason and I hope it's not just to spite shardell
Shardell 29 Jan @ 1:24pm 
Day 198 of requesting the removal of the shitty cool guy walk. No this isn't a script. And if you think I have gone nearly 200 days without knowing all this then I don't know what to tell you. I had tried to remove it before I even started but it simply isn't practical on a large scale, and it resets every update. Others mods are nice but it's just not a great solution in my opinion, as they do not update reliably. The walk is beyond the scope of this mod and messes with too many things, there is already a separate mod specifically for implementing the old Arma 3 walk that people could add on if they wanted it. The fact there isn't even an option in the menus is silly to me, why force everyone to use an inferior walk that was removed from the game?