Arma 3
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Adjustable Walk Speed - Rework
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Data Type: Mod
File Size
Posted
Updated
301.970 KB
29 Apr, 2024 @ 3:35am
9 Oct, 2024 @ 5:30am
7 Change Notes ( view )

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Adjustable Walk Speed - Rework

Description
About this mod

This mod allows you to change the animation speed for any animation (including custom ones)
in Arma 3. While being mainly made as a rework for adjusting the walking speed it now provides
you with the functionality to whitelist any animation you want and set its speed.
It works with and without ACE 3.

Features

  • Walk animation group speed (raised weapon only)

  • Tactical animation group speed (raised weapon only)

  • Custom animation group speed (by default empty)

  • Saves & reapplies the set speed for the animation

  • Ace compatible (auto resets your speed to default when you are exhausted)

  • Works as client-side only (server can override this)

  • CBA keybinds (keybinds for animation groups & more)

  • CBA options (functionality things like min / max speed)

  • CBA IGUI options (settings for speed change display)

  • Custom IGUI (can be resized in the layout tab from Arma)

Supported Languages

  • English (100%)
  • German (100%)

Locality

This mod is mainly client-side with some functionality locked behind server side settings.
This means you can freely load this mod as client-side and use its base functionality, but if
you want to add custom animations that should be affected or change the maximum speed
the server needs to apply these settings.

Whitelisted animations by default

Due to the size you can find a list in my Discord[canary.discord.com].

Support / Bug-Report / Feature-Request

Feel free to join my support discord server: https://discord.gg/Jud6gyzFYx

GitHub

If you want to have a look into the code or even contribute check out our GitHub[github.com].

Credit

Thanks a lot for "Rad" creating the original mod and for the permission given to me for this rework. Original mod: https://steamoss.com/sharedfiles/filedetails/?id=2513253040

Licensing

License ------------------------ Arma Public License No Derivatives (APL-ND)[www.bohemia.net] --------------------------------------------- I here by grant permission for everybody to repack, rework and built upon this work under the condition that you provide credit for the original work. Credit has to be provided via the steam workshop page (description) in the exact format shown below! Any uncredited version will receive a strike and takedown! Exeptions can be made, just ask me.
///////////////////////////////////////////////////////////////////////////////////////////////// PLEASE NOTE This addon contains content derived from Adjustable Walk Speed - Rework. Credit for this content goes to Miss Heda. See https://steamoss.com/sharedfiles/filedetails/?id=3235153536 for more information. /////////////////////////////////////////////////////////////////////////////////////////////////
73 Comments
Miss Heda  [author] 6 Jan @ 8:36am 
+1
Rad  [author] 6 Jan @ 8:00am 
@Henry sounds to me like youre using another mod that adjusts animation speeds, which is overriding the setting from this mod.
Miss Heda  [author] 6 Jan @ 1:45am 
@Henry I am not quite sure I get what your issue is. Can you join the support Discord and post a video there so I can assist you further?
Henry 5 Jan @ 7:48pm 
Forgot to mention this but it's only the movement keys being pressed down or let go of that resets my speed. (WASD)
Henry 5 Jan @ 6:36pm 
I'm having a bug where no matter what speed I'm currently on, whenever I either press down, or let go of a key, it resets the current speed I was at to the default walking speed. Anyone have any ideas on how to fix this?
sheepdog.server 31 Dec, 2024 @ 7:37pm 
G'day @Miss Heda,

Thank you for the reply and apologies for the delay in replying.

I located the animations and have put them into the whitelist box and they work flawlessly.

Thank you to you and WebKnight for the assist.
Miss Heda  [author] 24 Dec, 2024 @ 4:05am 
**update
WebKnight took the time to get you the animations. Thanks a lot WebKnight. :aloyheart:
Just insert them into the whitelist array. Remove those animations that you don't want to be affected.

melee_armed_idle,melee_armed_runf,melee_armed_runfl,melee_armed_runfr,melee_armed_walkl,melee_armed_walkr,melee_armed_walkf,melee_armed_walkfr,melee_armed_walkfl,melee_turnl,melee_turnr,melee_sprintf,melee_sprintfl,melee_sprintfr,melee_armed_runb,melee_armed_runbl,melee_armed_runbr,melee_armed_walkb,melee_armed_walkbl,melee_armed_walkbr,melee_armed_runr,melee_armed_runl
Miss Heda  [author] 24 Dec, 2024 @ 3:16am 
*update
I talked to WebKnight, so far the only way to get them is via the animation viewer.
Here is exactly what he responded with:

you can find them in animation viewer in the unknown tab, the are named melee_armed_idle, melee_armed_walkF etc
Miss Heda  [author] 24 Dec, 2024 @ 2:59am 
You still need to get the animation names tho, ask Webknight if he has a documentation of them somewhere.
Miss Heda  [author] 24 Dec, 2024 @ 2:58am 
Basically what HBAOplus wrote below. Just the name and a , for the next animation. For the HWF mod you would past exactly this into the box:

Rotary_Proper_Idle,Rotary_Proper_Walk,Rotary_Proper_TurnL,Rotary_Proper_TurnR,Rotary_Proper_ToIdle,Rotary_Proper_WalkR,Rotary_Proper_WalkL,Rotary_Proper_WalkFL,Rotary_Proper_WalkFR,Rotary_Proper_WalkB,Rotary_Proper_WalkBL,Rotary_Proper_WalkBR