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Thank you for the reply and apologies for the delay in replying.
I located the animations and have put them into the whitelist box and they work flawlessly.
Thank you to you and WebKnight for the assist.
WebKnight took the time to get you the animations. Thanks a lot WebKnight.
Just insert them into the whitelist array. Remove those animations that you don't want to be affected.
melee_armed_idle,melee_armed_runf,melee_armed_runfl,melee_armed_runfr,melee_armed_walkl,melee_armed_walkr,melee_armed_walkf,melee_armed_walkfr,melee_armed_walkfl,melee_turnl,melee_turnr,melee_sprintf,melee_sprintfl,melee_sprintfr,melee_armed_runb,melee_armed_runbl,melee_armed_runbr,melee_armed_walkb,melee_armed_walkbl,melee_armed_walkbr,melee_armed_runr,melee_armed_runl
I talked to WebKnight, so far the only way to get them is via the animation viewer.
Here is exactly what he responded with:
you can find them in animation viewer in the unknown tab, the are named melee_armed_idle, melee_armed_walkF etc
Rotary_Proper_Idle,Rotary_Proper_Walk,Rotary_Proper_TurnL,Rotary_Proper_TurnR,Rotary_Proper_ToIdle,Rotary_Proper_WalkR,Rotary_Proper_WalkL,Rotary_Proper_WalkFL,Rotary_Proper_WalkFR,Rotary_Proper_WalkB,Rotary_Proper_WalkBL,Rotary_Proper_WalkBR