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; )
If I could suggest one change, it would be to just increase the raw damage of maces/hammers with the perk because I personally don't find stamina damage too powerful (especially compared to Oblivion, where it actually significantly lowered damage), but that's just me.
There are "rework" mods out there that completely overhaul the perks for a given skill, but I wanted something low impact that would feel closer to how the game should have released.
On a side note, I did find it strange that they made Smithing a skill but took away weapon and armor condition.
I thought it would have been cool for hammers and maces to just get even more base damage, even if it's a small amount, since stamina damage is still pretty situational and armor is still pointless. That, or like a 2, 3, and 5% paralysis chance respectively for each rank.
As for the axes, given how incredibly high of hitpoints most creatures have, especially late game/in harder difficulties, I still feel like it's quite balanced and it's a useful tool to have instead of just reducing the number of swings you make by 1 or 2 tops.