Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Ping's Ultima Textures 2.1
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887.478 MB
14 Mar, 2024 @ 9:20am
20 Mar, 2024 @ 10:38pm
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Ping's Ultima Textures 2.1

In 2 collections by Pingu's Revenge
Pings used mods
67 items
Pings Textures
7 items
Description
Ping's Ultima Textures 2.1


Update
Strange edges at intersections with sidewalks have been removed as far as possible. The sidewalks themselves have also been removed. This makes the negative visual effect almost invisible.

However, you now have to draw your own sidewalks with the decorative texture.

There is a separate folder with a street version with sidewalk. There, the visual effect is minimized as much as possible, but you can still see it.

(
When asphalt roads are drawn over concrete cobblestone streets, an optical bug is created. That a few cobblestones are missing & gravel is visible.

As far as I know, there is nothing I can do about this. This has been happening to the roads since the last bigger official update.

If you connect roads to the intersections as shown in the picture, this bug does not occur. So asphalt roads should not cross concrete cobblestone roads. The (gravel roads) normal dark cobblestone roads do not cause any problems.
)

Must be updated manually.
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Installation
It is the same installation method as with all other manuall installation mods.
Add the folders to the game directory [media_soviet] & overwrite the files.
The game directory can be opened via Steam.
Right click on the game in the left bar, then on Manage & Browse Local Files.

The path to the mod folder is:

Steam / steammapps / workshop / content / 784150 / 3182494201



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What do this Mod?

The entire vegetation has been revised.

The standard bush is now a hazel bush, the old small bush is now a monk's pepper bush & a dog rose bush.
The old large bushes are now blackberry bushes.

The old beech tree is now an oak tree & the old arcacia is now a hazel tree.

The old poplar is now a gray poplar with a lighter trunk.

The pines have been replaced by the old/new spruce & other fir constructs.

There is a real fir tree (the old Tuhja) & also a blue spruce (the old spruce)
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Roads have been reworked again.
They are now wider & normal roads no longer have visible footpaths, so that you can paint them yourself with decorative textures or have country roads without footpaths.
Lantern roads now have a vanilla-like texture only brighter & without outer edge stones.

Visual dirt edges on asphalt footpaths have been fixed. Asphalt footpaths are no longer noticeable under decorative textures.

Cobblestones are still the same as in the old mod version. Only the one with concrete blocks is wider & adapted to the new other roads. The gravel road/natural cobblestone road is as before.


There are a few changes to the fences. The default fence is now a guard rail for roads (a bit fiddly to place close to roads)
The old wooden wall is now the new wire mesh fence in green.
The concrete wall with diamond pattern is now a decorative wooden wall.



For decorative textures, the small footpath is the texture of the better footpaths & the large one is the natural cobblestone pavement



NOTE

This mod needs a little more performance due to the new vegetation.
I had a potato PC with i7 2600, 16gb ram & a GTX 1050TI 4GB.

It runs smoothly for me, but you should avoid very dense forests.
On my current playthrough with most buildings it runs just as good/bad as before.
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When starting the game for the first time after mod installation, it may happen that the game crashes once. This only means that it has adopted the changes & is unique so far.
This is not a real error.
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Vanilla outdoor sports fields now have guard rails as fences due to the change. I recommend Mod sports fields.


Improved traffic at customs houses is included.
No more eternal queues because all the spaces are occupied by one vehicle.


& Private vehicles have double range (not show in the "Parking space range" overview)

Don't forget to make a backup beforehand.

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35 Comments
LiQiD 5 Aug, 2024 @ 11:50am 
Hello Sir. Can I have a question? Please can you made two solo mods from this masterpiece? 1. Only that 3 tree with leaves. Textures. 2. Road barrier. In full mod folder i cant find all files / textures. Because I dont know names of all files and mixed your textures with two other mods. Please and thank you.
T1mothy 17 Jul, 2024 @ 4:08am 
I find it quite confusing and, to be honest, illogical that the one-way street has a center line marking and the normal street doesn't. Furthermore, you can't tell graphically which direction the one-way street runs in.
Pingu's Revenge  [author] 14 Jul, 2024 @ 2:20pm 
@Tal-Knight2 that's down to Steam or something. But not the mod, everything works normally for me
Tal-Knight2 14 Jul, 2024 @ 7:02am 
When I subscribe to this, Steam won't download it - invalid content configuration.
Pingu's Revenge  [author] 1 Jul, 2024 @ 1:41am 
@Foolinjection normally this should work automatically if you simply put everything into the game directory. I haven't played for a while & have to check for myself what has been changed.

However, you are also the first to say it.
If only 1 vehicle space is used at a customs house that has more, this shouldn't actually happen.
FoolInjection 28 Jun, 2024 @ 3:45am 
Has the improved traffic at customs houses been removed?
I'm not sure what files control this and want to install that on it's own.
I'm sure I managed it before somehow.
Pingu's Revenge  [author] 24 Jun, 2024 @ 6:12am 
@Skaen yes only use the ini file in the path folder
Skaen 23 Jun, 2024 @ 8:35am 
Is there any way to just add the double the private car range?
Antekcz 1 Jun, 2024 @ 3:57am 
idk if it's related to this mod but I started having crashes on loading trees and grass. I'm reinstalling the game rn.
kekus 28 May, 2024 @ 6:41am 
The lack of a concrete slab road is a nightmare in industrial/provincial areas. Recommend a good replacement for concrete roads, instead of capital paving stones.