Arma 3
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Town Generator
   
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Data Type: Mod
Mod Type: Mechanics
Dateigröße
Veröffentlicht
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97.006 KB
28. Feb. 2024 um 13:10
28. Feb. 2024 um 20:18
2 Änderungshinweise (anzeigen)

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Town Generator

Beschreibung
A module for spawning an entire town based on the original Arma 2 module ported to A3

This module provides functionality just like the original and has an added option for working in the 3den editor such that one can keep the objects spawned by the module

Carried over from the original module, if you rotate the module, the town will rotate in kind.
Beliebte Diskussionen Alle anzeigen (1)
0
15. Apr. 2024 um 15:30
Array formating
lancekieser24
10 Kommentare
PolyG 8. Juni 2024 um 23:27 
What licensing would this mod be under? I'd like to modify the assets file it calls on for the structures to use buildings that fit our groups theme since it doesn't accept custom arrays yet, but this would also require reuploading the majority of the mod.
lancekieser24 27. Apr. 2024 um 16:28 
How do I set up the array for walls in the module? Even with the format hint, I still can't get it.
lancekieser24 9. Apr. 2024 um 1:32 
Best Arma mod I have ever used!
Kirgiz 9. März 2024 um 0:35 
:steamthumbsup:This should have been done a long time ago. I did a lot of replayable missions on ARMA2 thanks to this! Thank you. This is a real gift for randomized missions that would be interesting every time. I think you will still have to fix a lot of errors and make the module better. So far I have noticed only one thing: Buildings do not rotate perpendicular to the road (this was the case in A2), often stupid objects such as monuments and arches are located illogically, work with fences and walls is still very weak. Perhaps there is not enough adjustment of the distance between buildings.
noumenalism 6. März 2024 um 20:50 
@r0dx864 Hey boss, hope all is well! I discovered a bug where the module disappears when the mod "IFA3 AIO" is loaded, hope this helps! Much love!
noumenalism 29. Feb. 2024 um 4:25 
@r0dx864 Hey boss, yes it worked wonderfully! Thanks again!
r0dx864  [Autor] 28. Feb. 2024 um 20:19 
noumenalism: let me know if this update works
noumenalism 28. Feb. 2024 um 15:59 
@r0dx864 sounds great, take your time and thanks for this!
r0dx864  [Autor] 28. Feb. 2024 um 15:54 
it is ready-ish for custom lists but i've yet to implement fully with checks for inputs...should be coming soon
noumenalism 28. Feb. 2024 um 15:16 
Aweomse! Can this work with Jbad buildings?