RimWorld
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[OA]Ratkin Faction: Oberonia aurea
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Mod, 1.4, 1.5
Ukuran File
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43.980 MB
13 Feb 2024 @ 4:43am
31 Des 2024 @ 7:21am
180 Catatan Perubahan ( lihat )
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[OA]Ratkin Faction: Oberonia aurea

Deskripsi
"I once had a dream. In that dream, I went to a place where golden irises bloom. The people there were gentle and kind, the households were harmonious and prosperous. There were no wars, no strife. I do not know the name of that place, perhaps, it is called Utopia."

Ratkin Faction:Oberonia Aurea

~~~~~~~~~~

This Mod is a faction expansion of the NewRatkinPlus, thus requires the NewRatkinPlus as dependency.
This Mod also requires Royalty as dependency, and is compatible with Ideology, Biotech and Combat Extended (not completely at this moment).
The strength of this Mod is higher than the vanilla environment, and to be exact, is slightly higher than Ratkin Weapon+ (In a vanilla not CE environment).
~~~~~~~~~~

This module builds upon the Ratkin base mod, introducing an interstellar Ratkin empire from outside the Milky Way: the Oberonia Aurea Empire.
Contents of this module include:
1 new Ratkin faction with unique raid tactics and a honor system.
3 new crops, 25 new range weapons, 9 new melee weapons, 29 accessories and headgears, 35 pieces of apparel and coats, 23 buildings each with distinct functions, and 27 Ratkin technologies.
2 new ideology memes and 4 precepts, and 3 new Xenotypes.
229 Oberonia Aurea-specific background stories and 2 Oberonia Aurea storytellers.
7 new events and associated quests.
~~~~~~~~~~

Mods with poor compatibilities:
Vanilla Factions Expanded:Empire
~~~~~~~~~~

Q&A:
Q: Are there any Ratkin power amors?
A:Good question, after the first major update of the Oberonia Aurea, now there are.

Q: What's so fancy about the weapons of this Mod?
A: The weapons are characterized by high armor penetration. The unstable charge/heavy weapons are featuring high damage, and the technical officer associated weapons are featuring the EMP added effects.

Q: How strong are the weapons?
A: For reference, the weapon strength is based on the Ratkin Assault Rifle from the Ratkin Weapon+. It is above vanilla levels but manageable.

Q: Can it be integrated into a vanilla environment?
A: In most cases, yes, because there are no mandatory hostile factions. It's especially preferred when you want to use this mod to balance out some other slightly challenging mods.

Q: Are there any new vehicles?
A: Not in the Oberonia Aurea core, but the planned Oberonia Aurea: Peace Through War expansion will update the vehicle aspect.

Q: Can I add it to an existing save?
A: Generally, it should not pose any major problems.

Q: CE?
A: compatible.

Q: What are the initial faction relations with the O.A.?
A: Neutral at start, but if you want to start a fight, you can, and if it gets tough, just drop a gift by a cargo pod.

Q: Are there any exclusive quests?
A: Good question again, after the first major update of the Oberonia Aurea, now there are (although only one).

Q: Are there new Xenotypes?
A: There are 3 new Xenotypes based on the designs from NewratkinPlus.

Q: How is the compatibility?
A: Generally, there shouldn't be any major issues. (minor bugs are inevitable and I will try my best to avoid major bugs)

Q: Why are the hired gunmen in the mission camels?

A: Originating from the Real Faction Guset mod conflict, but since the impact is limited to the hired gunner becoming a camel in the Golden Iris mission, and there are no other malicious bugs, there is no specific indication of incompatibility.

Q: Why can't I open the game after updating this mod?

A: You need to delete the Config file in Ludeon Studios \ RimWorld by Ludeon Studios. This file is the preset for mods, and some optimized mods may conflict with the preset after other mods are updated, resulting in the inability to open the game.

Please note that before deleting the Ludeon Studios \ RimWorld by Ludeon Studios \ Config file, please make a backup and record your mod settings. This file is the mod settings, and deleting it will require readjusting a series of mod presets. And deleting this file is not a panacea, sometimes the problem is not here, it is just the higher possibility among many possibilities, please consider it carefully.
~~~~~~~~~~

Oberonia Aurea Series Expansion:
"Golden Iris Orchid - Ontology" (Implemented)
"[OA]Ratkin Gene Expansion" (Implemented)
To prevent too many pancakes, subsequent extensions will only appear when the project is almost halfway completed.

~~~~~~~~~~
New quests and events:

Tokens of friendship from the Oberonia Aurea supply ship:
Triggers occasionally after the player allied with Oberonia Aurea, the Oberonia Aurea supply ships will airdrop some berries.

Oberonia Aurea multilateral talks:
Can trigger anytime, will not result in catastrophic failure if negotiation ability reaches certain level; and will receive Oberonia Aurea honors if the result is a success.

Oberonia Aurea diplomatic mediation:
Trigger when the player allied with Oberonia Aurea, and the hostile faction is neutral with Oberonia Aurea. Will have no adverse effects if the quest is ignored and will definitely improve the relationship with the hostile faction if the player joined the diplomatic meeting.

Golden Iris Orchid Science Research Summit Event:
There is a probability of triggering at any time, and depending on the research speed, there is a probability of obtaining different outcomes, with a total of 10 derivative outcomes and related events.

Golden Iris Orchid Traveler Seeks Help:
There is a probability of triggering at any time, and if accepted, 2-3 faraway travelers will come to temporarily stay, including one who is permanently injured.

Golden Iris Orchid Punishment Execution:
Triggered when there are permanent hostile forces, a outpost will appear and retaliatory attacks will occur after defeating the outpost, but fortunately, the Golden Iris Orchid will provide a targeting device.

Golden Iris Orchid Town Construction Support:
There is a probability of triggering one year after the start of the game, and a certain number of stone bricks need to be delivered to a certain stronghold. The stone bricks can be of different types and can be delivered in batches.
~~~~~~~~~~
Production Team Members

No idea why he is herePlanner:MYGIt was rumoured all he did was writing more bugs

Planner:默与孤
DLL Programming:夜海\灰风白茅\无辜的村民\3HST有限公司\爱新觉罗-派大星
XML Programming::夜海\默与孤\夜海\阿米\灰风白茅\3HST有限公司\爱新觉罗-派大星\无辜的村民\玖日长弓
Art Design:焕滅Leven\单轨猫
Copywriting:默与孤\Creeper Hater
Sound Effects:阿米
Special Effects:阿米
Translation:中子\默与孤\阿米
Sponsor:默与孤
Traditional Proofreading: Tricolor Beans
CE patch:二维

交流及错误反馈群:861313834\589559409
~~~~~~~~~~
A little words from the creator:

To be honest, Oberonia Aurea is my first Mod. Due to my limited experience and tech knowledges, there can be some weird Bugs and I apologize in advance.
The Oberonia Aurea project took 38 days and 38 exhausting days they were… I am thinking about how to progress the object everyday and fortunately by some miracle the project was able to complete.
Sit with me, have some flower tea, enjoy the scenery, listen to the cicadas sing and have a short rest between the irises bushes.


Wish you live in harmony,
and may the fragrance of Oberonia Aurea reaches bottom of your heart.
Diskusi Populer Lihat Semua (3)
89
19 Jan @ 7:01am
DISEMATKAN: BUG反馈/模组兼容性
M.Y.G
5
26 Mei 2024 @ 9:13am
Wouldnt mind re-writing machine translation
Gold Battle Moose
6
28 Agu 2024 @ 5:01am
DISEMATKAN: 推荐搭配的辅助模组(外星人相关)
M.Y.G
752 Komentar
Duktig 31 Jan @ 8:06am 
我试着用金鼠鼠玩文化演进模式,植入机械体后发现会自动改变文化,是金鼠鼠mod引起的吗?
TricolorBeans 31 Jan @ 7:12am 
你好,過年比較閒把繁體漏的全補上了,不過為了方便把風雪、基因、原版都塞在同一個MOD裡。
補翻的東西比較多,和原版相比較雜,不太推薦拿來直接套,有需要可以自行運用,以上。
清水明日香 29 Jan @ 3:18am 
用了这个人物编辑器会导致无法点击开始的问题 必须得编辑好了退出来 然后点击两次开始才能进去 进去之后鼠鼠的基因会变成智人种
M.Y.G  [pembuat] 28 Jan @ 6:31pm 
@glutamate
有更多错误反馈吗?空指针的可能原因有很多
M.Y.G  [pembuat] 28 Jan @ 6:30pm 
@逸尘
是这样的,鸢尾兰有自己版本的基因扩展
M.Y.G  [pembuat] 28 Jan @ 6:30pm 
@1312
流程是装备技能释放,大概率是泰南把释放技能也归纳进暴力行为了吧x
喜羊羊他爸智羊羊 26 Jan @ 11:46pm 
感谢您制作的优秀拓展
glutamate 26 Jan @ 11:54am 
跟金鸢尾兰的物资征集队交易会报空指针,点不了确认交易
逸尘 19 Jan @ 7:20am 
似乎跟鼠族基因拓展不兼容,会导致一些东西没掉,另外加群问题罗蒂头上的那只小老鼠是叫什么啊)
Nitsy 15 Jan @ 9:05pm 
good mod :)