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Block's Thrower Mod
   
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
1.998 MB
12 Jan, 2024 @ 1:45pm
14 Jan @ 6:38pm
12 Change Notes ( view )

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Block's Thrower Mod

In 2 collections by BlockCrusader
BlockCrusader's Mods
31 items
Block's Thrower Collection
3 items
Description
Block's Thrower Mod

Block's Thrower Mod is a content mod which - as many mods have done before - resurrects the Thrower class. This mod takes a very Vanilla-style approach to Thrower; there are no special gimmicks/mechanics, and most weapons are consumable and offer straightforward but aggressive medium-ranged playstyle with strong crowd control.

New Content:
Block's Thrower Mod provides enough modded content to support the Thrower class throughout all of vanilla progression, including;
  • 80 new Thrower weapons
  • 12 new Thrower accessories
  • 10 new Thrower armor sets
  • 2 new potions, a new buff station, and last but not least...

Ninja NPC:
That's right, you can now save the ninja trapped inside King Slime!
Doing so will be an important step in your Thrower journey, as the Ninja NPC is the source of multiple items introduced by this mod, including many accessories and even an armor set!

Vanilla Conversions:
In addition to its new content, Block's Thrower Mod also allows you to convert a handful of vanilla items to join the Thrower class, including;
  • All ex-Thrower items (Excluding Bone Glove)
  • 3 armor sets (Additionally, Fossil is now a Ranger-Thrower hybrid and provides its stat boosts to both classes)
  • Your choice of Vampire Knives or Scourge of the Corruptor. You can also Shimmer between the two so all classes have access to a Biome Chest weapon.
  • And more!
Excluding the hybrid-ization of Fossil Armor, all vanilla conversions can be toggled with config settings. Only ex-Thrower items are converted by default.

Open Source
  • This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Add-ons
This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s).

Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions!
Originally posted by tModLoader BCThrower:
Developed By BlockCrusader
Popular Discussions View All (3)
3
14 Jan, 2024 @ 11:37am
PINNED: FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
BlockCrusader
0
12 Jan, 2024 @ 3:14pm
PINNED: Armor Progression Guide
BlockCrusader
0
12 Jan, 2024 @ 2:36pm
PINNED: List of NPC-Bought Items
BlockCrusader
52 Comments
Genbu_Serafino 5 Dec, 2024 @ 6:58am 
Oh damn, thanks for letting me know.
BlockCrusader  [author] 5 Dec, 2024 @ 6:57am 
@Genbu_Serafino, yes the two are compatible. Below is my response to the same question from an earlier comment;

"Since both this and Thorium use the tML provided Thrower class, they are compatible.
However, I'm not confident the two blend very well with regard to balancing.
For example, Thorium's stat boosts on its armor sets are generally much stronger than this mod's armors; thus you could probably make some OP builds by mixing Thorium armor with this mod's weapons.
Thorium also has its Exhaustion and Technique mechanics whereas this mod doesn't add any new mechanics. Furthermore, non-consumable weapons in this mod will not inherit Exhaustion mechanics."
Genbu_Serafino 5 Dec, 2024 @ 6:48am 
Is this compatible with Thorium's thrower?
Cotyora 27 Nov, 2024 @ 4:44am 
Yea I think that's what happened because while he was strangled by a gel on his legs and waiting to be interacted, he was swallowed by those spiked slimes. Guess I missed it
BlockCrusader  [author] 26 Nov, 2024 @ 5:02pm 
@Cotyora, if the Slimed Ninja is killed before he is freed, he'll be dropped by King Slime again the next time the boss is defeated. The Slimed Ninja will always spawn until you've unlocked the Ninja NPC.
Sometime I'll make a small patch that gives the Slimed Ninja DR against blue/spiked slimes so he isn't so easily killed by all the slimes dropped by the King on-death.
Cotyora 26 Nov, 2024 @ 2:25pm 
Killed King Slime and saw the ninja among 100 hundred slimes but couldn't reach to him. Does that mean I have to kill the King Slime again and interact with Ninja quick or is it a bug that prevents him getting onto my base?
Xkiller6613 7 Jul, 2024 @ 10:55am 
@BlockCrusader Oh, mb, I didn't think anything was added in for them.
BlockCrusader  [author] 7 Jul, 2024 @ 6:25am 
@Xkiller6613, wdym? There's an Etherian Javelin weapon (w/ 3 tiers) and you can convert the Shinobi Infiltrator armor to Throwing Class.
Typically I don't add content to the DD2 & DST stuff because I've not played those games firsthand and wouldn't know what to add.
This mod in particular is an exception since the Etherian Javelin exists in vanilla as an unimplemented item, and I decided this was a good opportunity to (unofficially) implement it since javelins are typically thrown weapons.
Xkiller6613 7 Jul, 2024 @ 6:09am 
How come you skipped over the crossover content?
BlockCrusader  [author] 31 May, 2024 @ 4:34am 
@Zelazny, his preferred biome is the Jungle, and he likes being near the Witch Doctor and Guide.