Hearts of Iron IV

Hearts of Iron IV

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Better Mechanics : Tactical Warfare
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3.361 MB
3 Nov, 2023 @ 3:47pm
14 Nov, 2024 @ 11:44am
16 Change Notes ( view )

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Better Mechanics : Tactical Warfare

In 2 collections by Amine Alkaline
EAW MLK MULTI
56 items
Better Mechanics Collection
42 items
Description




Hello Everyone!

  • This mod expands and refines the tactical aspects of Hearts of Iron IV by adding many new tactics (More than 45 !) and four additional combat stages (including city outskirts, urban warfare, secure city and seize fort). While urban warfare has been a significant focus, this overhaul ensures that various combat scenarios are more engaging and challenging.

  • I've improved some vanilla in-game tactics, making them more realistic, balanced, and worth picking (mainly Relentless assault and Infiltration Assault). There's more in the pipeline, so expect further enhancements to enrich your strategic options.

  • To add more depth, I've also introduced doctrine-specific tactics that utilize a system of tech-based trigger events, ensuring maximum compatibility with other mods. This provides a broader and more dynamic tactical experience. You can check how these are unlocked here [docs.google.com]



Please note that while this mod is compatible with many others, it may not work well with mods that overhaul or replace vanilla tactics, like MD.

Also, since the terrain/combat width changes have been reverted, this mod has even greater compatibility now! (for example, Kaiserredux is now finally compatible).


Future Changes

Your feedback is crucial! After trying the mod, please share your thoughts or any issues in the comments. Together, we can continue fine-tuning and perfecting this mod to balance challenge and enjoyment.

Thanks, and see you on the battlefield!

I've linked the files for the old mod version and a combat width mod below for those who liked it better!

Combat Width 1.12 Mod
Old Mod Version[modsbase.com]


- Although some stats were tweaked, many new tactics are from ETT 1960; big up to them, and go check them out! : https://steamoss.com/sharedfiles/filedetails/?id=1778255798



Creating a mod takes a significant amount of time and effort. If you'd like to support the development and help keep me motivated, you can consider donating using the Buy Me a Coffee button. I would greatly appreciate it.
[www.buymeacoffee.com]



I'm centralizing everything for my mod collection on a new Discord server. I'll rarely respond to comments, bug reports, or suggestions here. Please use the Better Mechanics Discord Server[discord.gg] for all future requests.
131 Comments
Amine Alkaline  [author] 3 Jan @ 7:48am 
@ayasworo
Come to discord my bro! So we can figure some ways to rebalnce what you think is unbalanced
ayasworo 3 Jan @ 7:47am 
I think this mod is very unbalanced, saw both attack and defend fort reduce combat width, making it impossible to push against even level 1 fort
Amine Alkaline  [author] 26 Nov, 2024 @ 3:19am 
@fisto the robo
Very interesting idea bro, ill give it a try
fisto the robo 25 Nov, 2024 @ 10:28am 
an idea maybe for another mod or a larger combat rework, but i think more battalions in a division should be a net negative, instead of the current 'concentration of firepower' modifier stacking system.

During ww2 and since ww2, divisions were made smaller and smaller until armies reached the brigade or regimental level system. Historical division table of equipment and organization show ally and axis combat units, like armored or combined arms units, would be around hoi4's ~20width instead of the meta 30w or more. Large divisions were unwieldy to command and organise, smaller units could respond and react better. So each battalions could add -1% attack and -1% org to the unit, resulting in stronger light units.
Amine Alkaline  [author] 15 Nov, 2024 @ 7:42pm 
most likely
LinkTheSilencer 15 Nov, 2024 @ 7:41pm 
is it comp with rt56 ;)
Amine Alkaline  [author] 12 Nov, 2024 @ 12:09am 
yes
LinkTheSilencer 11 Nov, 2024 @ 5:49pm 
Is it comp with KR?
spatuladoom 15 Oct, 2024 @ 6:38pm 
im late by a bit but thank you very much for the KX compatibility
The Script 22 Sep, 2024 @ 10:42pm 
Request Chinese translation