Total War: WARHAMMER III

Total War: WARHAMMER III

99 ratings
Flogis Battle AI Mod (Slightly-Smarter-AI-Version)
2
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
Updated
140.729 KB
4 Sep, 2023 @ 12:49pm
2 Oct, 2024 @ 1:25pm
5 Change Notes ( view )

Subscribe to download
Flogis Battle AI Mod (Slightly-Smarter-AI-Version)

Description
What does this mod do?
We all know the Warhammer AI can be cheesed quite effectively, this mod tries to make it a bit more difficult. Although limited I have made some tweaks to the battle AI.

This only will affect the AI on the battle map and can be used with any campaign AI mod.

Features:
- AI should no longer bombard own troops with artillery and magic to target a small amount of enemies
- AI will use its summons much more carefully
- AI should not waste their summons at the start of the battle or if you charge them with one lord
- Minor factions are not handcuffed by the battle AI anymore
- Tweaked some modifiers to allow better AI usage of spells and abilities (could not possibly test everything here, pls report strange stuff you might encounter)
- Tweaked some AI logic which should lead to a slightly improved performence in sieges, defending points (you'll still be able to completely cheese it probably if you insist)

Known Issues:
- Half of the AI Army chasing a single unit seems to be a 4.0 vanilla issue, did not manage to change that behavior yet, feels hardcoded unfortunately


Please report strange AI behavior you might encounter.

Compatibility:
Should be compatible with any mod not changing the battle AI.


Useful Links
Maybe you want to visit my modding discord channel:
You can discuss this mod there.

Discord Channel[discord.gg]
106 Comments
flogi  [author] 24 Dec, 2024 @ 3:46am 
Should still work.
Shadowslasher 23 Dec, 2024 @ 2:41pm 
Update???
Not_My_Spiderman 30 Oct, 2024 @ 11:15pm 
@flogi

In the patch notes for 5.3 that got put out today there is listing of battle AI changes just so you are aware :)
Adalas⚜ 11 Oct, 2024 @ 5:35am 
Hi, sieges are really ez to win cuz the AI splits when you are being attacked (you can rush the lord with half garrison and the other half defend the other 2/3 sides or the central point) or when you attack enemies with no archers or just a few (cuz you can kill at least half of the army just using cannons, catapults, and flying units. It will be more realistic if the IA attacks you, even if it's defending, when it has the number superiorityduring sieges, or if the player has too many siege units.
Guvenoren 5 Oct, 2024 @ 8:12pm 
Interesting. Understood.
flogi  [author] 5 Oct, 2024 @ 2:16pm 
@Guvenoren: The siege AI is mainly handled by the siege maps themselves, so this mod has limited influence on the siege behavior.
Guvenoren 5 Oct, 2024 @ 4:44am 
In siege assaults, the AI focus far too hard on capture points. They even trying to press through my units when I attack them, not even bothering to attack. Mainly ranged enemy units.
Guvenoren 5 Oct, 2024 @ 4:40am 
Does this mod make the AI more likely to attack when cheesed by artillery? Because even with this mod they can be cheesed pretty hard.

(main issues are in settlement battles)
flogi  [author] 3 Oct, 2024 @ 4:15am 
@Heclas: Yes it does have quite a big effect from time to time. For example the AI charging a lot more consequently.
Hecleas 3 Oct, 2024 @ 4:10am 
Hello, so you noticed that adjusting values ​​in "battle_ai_abilities_usage_templates_to_params_tables" can have an impact on the behavior of the AI ​​in battle?