Total War: WARHAMMER III

Total War: WARHAMMER III

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SCM Empire Secessionists (6.0)
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160.398 MB
3 Sep, 2023 @ 10:21am
13 Dec, 2024 @ 10:28pm
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SCM Empire Secessionists (6.0)

Description
Revamped version of HKrul's Empire Secessionists: Secede! A massive thanks to Rhox, Phyrex Fin and Matthew39 from the SCM crew for making sure SCM revives the original mod.

SCM Empire Secessionists


TLDR: This mod adds 1 completely fleshed out unique 1 Empire Legendary Lord, 1 Legendary Hero and 2 unique units and a new and improved narrative to the Empire secession, spicing up every Reikland campaign from here on out.

Introduction

Yes yes we know, you’re about to summon the elector counts for the 28353th time since the release of the glorious trilogy we know as Total War Warhammer. The nation calls. Planning on what to conquer this time, the far east? The frozen wastes? Whatever it is, it only really starts after turn 5. Right? After you’ve killed good old Hans Frankenwurter and his Empire Secessionists for the 28353th time with one battle and a few quick auto resolves. You can get through those first turns with your eyes closed by now. Well, not anymore! This mod makes the Reikland start more challenging and makes the rebellion feel like.. a rebellion. Includes 1 brand new unique legendary lord, 2 unique units, and a dilemma that will determine the faith of the rest of your campaign in Immortal Empires, Immortal Empire Expanded (IEE), and The Old World (TOW)

Features



This mod adds the true Lord-Warden of Helmgart, Reinhardt von Mackensen as a legendary lord and turns Hans Frankenwurter in to a legendary hero. Furthermore, it adds a unique Halberdier unit called Frankenwurter’s Company. In addition, the canon-friendly Handgunner regiment known as the Mackensen Marauders[whfb.lexicanum.com] are added. Hans Frankenwurter has a unique skill line that affects part of the empire not yet covered in the base game, leaning towards Fortresses and Siege Defences. Following the little tidbits of information known about him. He’s the commander of Helmgart and of Middenlandic descend. In addition, defeating this worthy enemy will grant Karl Franz with a unique trait.

Karl Franz’s predicament

After you’ve successfully halted the secession you are confronted with your first major decision as Emperor when you are asked to decide the faith of the rebels. You can either recruit their Legendary Lord, kill him, banish him to a rival power or imprison him to decide later. Each choice has a set of side-effects that affect your campaign. This finally adds some narrative to a originally very dull story-line. Regardless of the choice made by Franz, the 2 unique units will be available when controlling Ubersreik.




Playing as the Empire Secessionists

This mod is primarily made to offer veteran Reikland players a more flavourful and challenging start. However, if you use Mixu’s unlocker it is possible to lead the rebellion and remove that fraud Franz from existence. When playing as the rebels you are not restricted by the emperor mechanic, meaning you are free to declare war or arrange alliances with other empire provinces. Hans and his natural bonus to diplomacy with Middenland might come in handy in your efforts. I do not intend to add unique campaign mechanics as that is not the scope of this mod.

Credits

HKrul The original author of the mod
Snek: For doing the artwork for both Hans Frankenwurter and the amazing Mackensen Marauders. Check out his many awesome mods.
sm0kin: For helping with the scripting used to make the dilemma, his mod recruit defeated legendary lords is a must have for every playthrough!
Cryswar: For writing the amazing dilemma flavour text and his superb guides and providing almost hourly hands on help. Thanks bud. If Crys turns out a top-rated novelist, I called it first.
Mixu: For helping getting Hans on to the campaign selection screen in his unlocker as well as helping me through various brick walls in scripts
Khamar, Fin and Matthew39 For making the amazing 2D art for this mod.
Rhox For all his amazing script work, as well as his insane trickery that leads to any issue to evaporate
Phyrex For making the amazing model for Reinhardt von Mackensen


I met all these, and many more amazing talented people on The Modding Den Discord [discord.gg] If you want to get into modding but have no idea where to start: this is that place. Come meet the Skeleton Crew there!

F.A.Q.
Do I require a new save game?
Obviously. The Empire Secessionists only appear at the start of a Reikland campaign.

Is this mod compatible with X?
This mod is made to be highly compatible as it only really triggers in Reikland or Empire Secessionists campaigns.
That being said, it won't be compatible with mods that alter the Empire Secessionists faction.

Can’t I just use the recruit defeated legendary lord mod to get Hans and skip the negative effects?
Nope. Thanks to sm0kin the Empire Secessionists are excluded from the RDLL mod.

This mod said to make Reikland starts more challenging, but I still defeated Hans easily.
Congrats. Maybe it’s time to try something more challenging.

My units are not being buffed when Hans uses the ''Man the Walls!'' ability.
Read the tooltip! Both ''Man the walls!'' and ''Bulwark of the Fortress'' only target units inside Forts.

Sub mod for mod X?
No, but feel free. Just contact SCM first.
148 Comments
RafaleMace 18 Jan @ 4:37pm 
Quick question. Are the Handgunners dependent on something? I defeated them and recruited them directly, and I can't find them as RoR.
Bullwark 17 Dec, 2024 @ 7:22pm 
For some reason, the legendary lord texture is replaced with a orc shaman
Fonzo 10 Dec, 2024 @ 1:28am 
Yeah, just checked in campaign, as I should have done to begin with. Used console commands to level him to level 8 without spending skill points, put him on his horse, and as expected, no talents or skills, and his name shows up as expected. Just faulty testing with quick battles on my part, my bad, but thank you.
Rhox  [author] 10 Dec, 2024 @ 1:06am 
Yea just checked and it's due to missing a line in custom battle DB, won't affect the campaign
Fonzo 10 Dec, 2024 @ 12:57am 
Yeah, though so, but unfortuantely didn't have a save file to test. Thanks!
Rhox  [author] 10 Dec, 2024 @ 12:54am 
Automatically gets all his abilities for free could affect though
Rhox  [author] 10 Dec, 2024 @ 12:53am 
That won't affect the campaign, as they work differently
Fonzo 10 Dec, 2024 @ 12:48am 
The firing effects for the Mackensen's Marauders seems to works perfectly now, thank you!

When I was just quickly testing this in a skirmish battle, I noticed that Hans Frankenwurters name becomes blank when you put him on his horse, Wulcan. Only tested in a skirmish battle, not in campaign, so don't know if it happens there as well, and again, it's not a big deal, just though I would mention it just in case.

In addition (this is probably just a quick battle problem and not worth caring about at all, just happened to notice), his abilities and items becomes unselectable when you select the horse, but when you enter the battle with him on the horse, he automatically gets all his abilities for free.
Rhox  [author] 9 Dec, 2024 @ 6:10pm 
Yes it was missing it. I'll add it
Rhox  [author] 9 Dec, 2024 @ 5:56pm 
That would be the TOD update thing and if that's true, that would mean I forgot to update it