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- Moved intruder spawns about 10 seconds worth of running-distance backwards.
- I'm asking for ranked :D
If one team takes their time getting ready, the other team can actually attack very close to your spawn!
I'm not sure the best way to nerf that, without making rounds take a lot longer. I could make a semi-visible barrier at the river that disappears after 60 seconds to stop rushing...? That seems a bit heavy handed though.