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Both regional and mercenary buildings essentially work in the same way. They unlock access to the specific regional units and specific regional mercenaries. The new units appear only in the region you unlocked them, they do not become available globally. Also for the mercenaries you need two buildings: the actual mercenary building of the required level, and additionally the factional (cultural) military building of the same level. So for example to recruit lvl 3 mercenary infantry (if the region offers that in the first place), you need lvl 3 barracks of your culture and lvl 3 mercenary camp.
And could please tell me more about the mercenary barracks? How do they work? I have like a 130 turns playthrough and Ive been really enjoying this mod, but I would love to know more about the mechanics of both regional and mercenary barracks.
Thank you in advance for your answer.
Solved in Discord - solved by turning on Realistic color scheme in the graphic options
Those are the regional units. You will have access to them when you conquer a specific regions - in the case of Indian Archers, you need to conquer at least one region of Indian AOR