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...Unfortunately I wasn't able to get either to work.
As I suspected, there's no good place to directly override stats other than in their defaults, which always get reset after every enter/exit.
Attempts to implement the by-type adjustment system ended up with me accidentally throwing dozens of 'Object reference not set to an instance of an object' errors and basically crashing the game...
Sorry folks.
I guess I can look into adding a mode that does overrides instead of multipliers for stats.
I'm not sure how feasible it is since usually overrides consist of, well, directly overriding the item's internal values. The issue is that those internal values generally get reset to their defaults each time you leave and rejoin the world/game.