Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Black Ops 1 Zombies Weapon Pack
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1.062 GB
11 Jun, 2023 @ 9:12am
17 Jan @ 1:52pm
97 Change Notes ( view )
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Black Ops 1 Zombies Weapon Pack

Description
Adds TheSkyeLord's weapon ports[www.ugx-mods.com] to the four Black Ops maps in Zombie Chronicles with accurate wallbuy replacements, mystery box weapons and minigun replacement for the Death Machine power-up. The four WaW (Rezurrection) maps currently have Black Ops weapons as wallbuys.

Currently uses BOCW versions of the ballistic knife and crossbow: ballistic knife is fully functional but lacks different models for Bowie/Sickle combinations (damage buff still applies), crossbow lacks warning indicators/sounds and PaP 'monkey bomb' effect. Also at the moment does not replace Grenades or Wonder Weapons.
Claymores are available but Spikemores are not. Shangri-La easter egg cannot be completed because it is tripmine-specific.

Also available are optional MP weapons: AK47 (Reznov's Revenge), Uzi (choice between 25- and 32-round mag versions), Skorpion, Stoner63, Enfield, WA2000, PSG1; and the WaW PPSh-41.

Other Changes:
  • Removed pack-a-punch attachments not used in Black Ops
  • Adjusted stats based on the original game
  • Added lobby menu option to change perk machine between PhD Flopper or Widow's Wine
  • Added lobby menu options to remove Widow's Wine, Double Tap,Deadshot (for maps like Ascension) from the Wunderfizz pool or from Perkaholic/other sources as well
  • Added lobby menu option to disable double pack-a-punch
  • Set r_modellodbias to 10, r_lodbiasrigid to -1000, r_dof_enable to 0
  • Added Improved BO3 Ray Gun, though set the damage stats back to original and changed the glow material colours to match Black Ops (white, blue when PaP)
  • Changed PaP camo to more closely resemble the original from Black Ops
  • Added lobby menu option to switch HUD perk icons to Black Ops 1 style, or BO III icons recoloured in the Black Ops 1 style
  • Added random weapon power-up to QED and adjusted random weapon 'starburst' pool
  • Added lobby menu option to disable Gobblegum machines
  • Added lobby menu option to restore classic round change music
  • Added lobby menu option to enable/disable Ray Gun Mark II
  • Restored pre-Zombie-Chronicles zombie sounds, WaW hellhound sounds
  • Added lobby menu option to add the Kino der Toten AUG Wallbuy from Wii
  • Added lobby menu option to change Deadshot price to 1000
  • Added lobby menu option to disable Gobblegum Machine or remove model (collision still applies)
  • Added lobby menu option to change the wallbuy between Claymores or Trip Mines
  • Added option to disable Space Monkey rounds on Ascension
  • Added lobby menu options to remove Ballistic Knife or Crossbow from the mystery box
  • Added lobby menu options to reintroduce BO III weapons to the mystery box
  • Added lobby menu option to disable Der Wunderfizz or remove model (collision still applies)
  • Added lobby menu options to disable or change PaP camos. Multiple camo selections can either be handled by randomly picking one for the game or changing after every PaP.
  • Added lobby menu option to switch between viewmodel and overlay scope (or the ability to change mid-game) across Dragunov, L96A1, G11
  • Added lobby menu option to replace Demonic Announcer with original Samantha, Moon Richtofen, BO II Richtofen, Origins Samantha, Shadowman
  • Added lobby menu option to restore Classic Mystery Box FX
  • Added lobby menu option to lower weapon when it would be blocked by obstructions (weaponrest_enabled 1)
  • Added lobby menu option to restore "FIVE" quotes in Ascension's Red Telephones
  • Added lobby menu option to disable sliding
  • Restored burp sounds after drinking perks for maps that haven't set them
  • Added lobby menu option to replace all grenade wallbuys with frags, semtexes, or leave it at the map's default. For maps like Kino der Toten and Ascension which didn't originally have semtexes
  • Added lobby menu option to change zombie eye glow to orange, blue, red, white, green, purple, pink, or remove altogether
  • Added lobby menu option to revert Double Tap to its WaW/BO incarnation
  • Added lobby menu option to switch Quick Revive with Mule Kick on Shi no Numa
  • Added lobby menu option to disable randomised perk machines on The Giant (+ Shadows of Evil and Zetsubou no Shima)
  • Added lobby menu option to enable zombie rolling/side-stepping
  • Added lobby menu option to restore black-and-white vision in Ascension
  • Added ability to pause in co-op with new in-game menu option
  • Added lobby menu option to switch to two-hit-down system, with options that change between the different regeneration delays across the (partially hidden) WaW/BO difficulty level mechanic. Also includes adjustment to the critically injured overlay so there's an option that makes it show up after one hit pre-Jugg.
  • Added lobby menu option to enable or disable custom starting weapon (e.g. for Origins)

Notes:
  • Death Machine spin up time reduced to 0.1s and spin down time reduced to 0.25s (originally 0.25s, 0.5s)
  • incorrect splash damage, mobility for M72 Anarchy
  • incorrect far range damage values for shotguns
  • Improved Ray Gun glowy material is set to a white colour normally and blue colour when PaP to match the original Black Ops version
  • Weapon Camo Tables modified to match the parts of the weapons that actually had the Black Ops PaP Camo applied (also used for WaW PaP Camo)

Frequently Asked Questions:

Credits thread
Popular Discussions View All (13)
343
10 Nov, 2024 @ 1:31am
PINNED: Recommendations
TheGoldenBum
183
12 Dec, 2024 @ 2:22pm
PINNED: Bugs
TheGoldenBum
26
6 Oct, 2024 @ 6:00pm
Wall Weapon Suggestions for Other Maps
marinesciencedude
283 Comments
Tactile 16 Jan @ 10:07pm 
Another thank you to add to the pile! It improves the maps so much I never not run it!

I do appreciate how lightweight this mod is, feeling like it's built into the game. I despise other weapon packs that needlessly add bloat.
poyzee 26 Dec, 2024 @ 9:15pm 
Happy Christmas homie, thank you for all the work you put into this great mod
shotgun_daddy 26 Nov, 2024 @ 10:49pm 
can u plz fix the way the guy holds the 1911
LStP GUNZSMITH347 12 Nov, 2024 @ 8:53pm 
Are there any plans to revisit this mod pack or add new things like an improved crossbow? This mod was almost what I was looking for but the lack of function on the crossbow, and no spikemores kinda ruins it bit other than that its a great mod pack.
PickleMorty282 11 Nov, 2024 @ 3:49pm 
Holy shit...coming back here...you're actually giving it a try, the Cold War weapons...well I wish you the best of luck in that case, and thank you so much! :D
Also are the plans to restore the original German symbols, including on the armbands and on Moon, still in mind? Just curious :P
Home 11 Nov, 2024 @ 5:35am 
Oh my bad :p
marinesciencedude  [author] 11 Nov, 2024 @ 5:15am 
You have to install the version of this mod that has TF's Zombie Options directly integrated into it, you don't need to install the original mod if you don't want to (and with how BO III loads mods it won't have any effect either). You can find the alternate version of my mod in the UGX-mods link in the description above.
Home 11 Nov, 2024 @ 1:30am 
Really good mod. Would it be possible to still add in the remove perk limit option? I tried the mod you mentioned but it wont work together with this mod. Cheers.
marinesciencedude  [author] 5 Nov, 2024 @ 9:49am 
It's from this suggestion from around two months ago: https://steamoss.com/workshop/filedetails/discussion/2987931258/3816285100587548203/?ctp=7#c4759829899290254297
Will use the original BO1 sounds (although it'll sound slightly different due to the increased amount of sounds they use in newer games)

I wasn't able to release it in September due to an issue with getting sounds to work (it was working perfectly and then it stopped working when I tried to set it up so I could build multiple different versions of the mod so I wouldn't bloat the filesize)
I couldn't waste any more time from doing nothing but trying to fix the issue so I had to leave implementing it for another time - maybe it'll work now or for anyone trying to build the mod themselves.
Clapmeister 4 Nov, 2024 @ 6:58pm 
Whats with the "BOCW models" tab in the options? Gets me excited for the possibility of the bo1 guns, sounds, and animations with cw hd models!