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Honestly this should just be built into the vanilla options as a toggleable. There's balance built-in to the action anyways, because fast standing utilizes a non-negligible amount of endurance. So depending on how long you were sitting before needing to move, fast standing can potentially nullify all of the endurance regen that sitting afforded you. An example of when this would most commonly occur is when utilizing "micro-sits" to help manage endurance use during unexpectedly drawn-out skirmishes or engagements with hostiles.