Age of Wonders 4

Age of Wonders 4

37 ratings
More Cavalry
   
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848.112 KB
15 May, 2023 @ 5:32pm
15 May, 2023 @ 6:34pm
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More Cavalry

Description
A simple mod that adds an extra unit to each culture that becomes cavalry when a cavalry racial trait is selected.

Units affected:
-Barbarian T1 warrior
-Mystic T2 Spellshield
-Feudal T1 Archer
-High T1 Defender
-Dark T2 Warlock
-Industrial T1 Arbalest
10 Comments
The_Hoff779 22 Feb, 2024 @ 4:18am 
I know this mod is mostly redundant these days, but I would like to see a variation of it that adds even more cavalry options.
Midas  [author] 26 Jun, 2023 @ 11:32pm 
Yeah, the mod isn't really needed anymore, though as far as I've seen, it doesn't cause any issues, so if you want those last two units, it seems to work as-is.
Leyrann 26 Jun, 2023 @ 11:19pm 
Actually, 4/6 of your units are permanently mounted now: The Warrior, Spellshield, Dawn Defender and Arbalest.
Midas  [author] 19 Jun, 2023 @ 1:07pm 
Actually, the update might do something, since if I'm not mistaken they're giving the High Defender the mounted option as well, but that'll just mean I need to remove it from the mod and let the update handle it, and it should function exactly the same with no issues to saves or anything.
Midas  [author] 19 Jun, 2023 @ 1:01pm 
It shouldn't break anything. Unless they change the core structure of how units can become mounted.
makubaka 19 Jun, 2023 @ 12:51pm 
I hope dlc doesnt break this
Midas  [author] 14 Jun, 2023 @ 10:15pm 
Shouldn't be any load order needed. It's not dependent on anything but base files.
tjimagineer 14 Jun, 2023 @ 10:09pm 
Is there a certain load order for this mod as I cannot seem to get this to work.
TheGrandSirPiggy 16 May, 2023 @ 9:16am 
Hi, I would love to do my own, personal (will not upload), version of this mod. Where should I look in the packs to change what unit can get a mount?
Olorin 16 May, 2023 @ 12:18am 
That's pretty cool, good idea!