Starbound

Starbound

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Sparkle Items - Light Pillars
   
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14. Mai 2023 um 4:05
12. Juli 2023 um 23:34
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Sparkle Items - Light Pillars

Beschreibung
Adds Borderlands-esque light pillars to TeksFox's Sparkle Items mod: https://steamoss.com/sharedfiles/filedetails/?id=2596536007

Obviously requires his mod to work.

Update v1.1 - Improved performance a bit; if there are more than 15 items dropped on the ground, only legendary and essential items will have light pillars. (e.g. if 17 items are on the ground, and they are, at most, rare, you won't be seeing light pillars nor sparkles nor glow)

Hotfix v1.1.1 - Removed line causing the mod to stop working

Update v1.2
- Common items don't have light pillars anymore
- Uncommon and Rare items have shorter light pillars
- Fixed mech UI not appearing - apparently the script clears drawables when it shouldn't

Update v1.3
- Pillars don't jitter anymore; particle is replaced from a generated streak to a png texture
- Improved performance by reducing the amount of ember particles spawning if there are more than 5 sparkling items on the ground.

Hotfix 1.3.1
- Applied the proper offset to uncommon and rare pillars so that they don't float over their items.
25 Kommentare
LoudBuddy 28. Juli 2023 um 13:42 
Is there a possibility you could use this mod without the sparkle item mod, so you would have the beams just not the sparkle effects? or would it just not work.
FelmastProMcLane 20. Juli 2023 um 6:19 
You caught me
Aikiro42  [Autor] 20. Juli 2023 um 1:15 
hmm... could probably do that with the root table and get a custom config.

I didn't do [code]rarityRatings[itemRarity] > 2[/code] because the mod might return an error if an itemRarity that doesn't exist is indexed...

...you're going to add new rarities, aren't you? Let me push stuff in my main project before i work on this side project
FelmastProMcLane 19. Juli 2023 um 22:13 
And the
(itemRarity == "legendary" or itemRarity == "essential")
check to
(rarityRatings[itemRarity] > 2)
If it's not too much to ask :)
FelmastProMcLane 19. Juli 2023 um 17:14 
Hey, I'm trying to make something cool with this mod (And Sparkle Items), could you make "rarityRatings" a global variable?
Aikiro42  [Autor] 12. Juli 2023 um 23:57 
@Quetzalli it's alright, I appreciate the feedback
Chibi Sifyro Chan 12. Juli 2023 um 23:46 
i play on yesterday the Light Pillars Float Over, but today You've already fixed it, sorry for the mess.
Aikiro42  [Autor] 12. Juli 2023 um 23:32 
@Quetzalli are the pillars you're referring to the uncommon (green) and rare (blue) pillars? I think I forgot to account for the length of their sprites. I'll push a hotfix soon.
Chibi Sifyro Chan 12. Juli 2023 um 23:12 
I Think You Need to Move Light Pillars Down a Bit Because Light Pillars Float Over For Some Item Like Small Gun. The Item In Your Screenshot is Perfect Fit on Item. In 1.2 is Ok Fit But In 1.3 is Not Fit and Float Over The Item
Aikiro42  [Autor] 5. Juli 2023 um 21:48 
I'll look into it after I make substantial progress with this project I'm working on

It should just involve making custom "pillar.png" particles and have the script spawn the particles on the items instead of generating streaks, so if anyone wanna beat me to it feel free to do so