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I didn't do [code]rarityRatings[itemRarity] > 2[/code] because the mod might return an error if an itemRarity that doesn't exist is indexed...
...you're going to add new rarities, aren't you? Let me push stuff in my main project before i work on this side project
(itemRarity == "legendary" or itemRarity == "essential")
check to
(rarityRatings[itemRarity] > 2)
If it's not too much to ask :)
It should just involve making custom "pillar.png" particles and have the script spawn the particles on the items instead of generating streaks, so if anyone wanna beat me to it feel free to do so