Barotrauma

Barotrauma

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U.E.S.C.M. X-2
   
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2.159 MB
14 Apr, 2023 @ 4:26pm
26 Jun, 2023 @ 11:10am
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U.E.S.C.M. X-2

Description
The U.E.S.M.C. X-2 is a heavy modification of the USS X-1 by Lino, featuring a different electrical logic and a couple of features making it much more on par with other high-end submarines.
I recommend checking it to support the original creator and see its base features.

Originally posted by Warden Record file #43: The standard operator X-2:

Under Europan Sea Marine Corps found the blueprints for this submarine in an auction some time ago, while most modern submarines with their automatic functions can overshadow most of these old-world models, the corps decided that this submarine will do as their main operator in the treacherous sea due to its small frame and high concealability.
The submarine took some work to get there but the end result is a very competitive scout, with all the plus of a big vessel in the size of a shuttle.
Now it holds decent firepower, great speeds, and very decent cargo. The ship has quickly become the most populous frame among the warden ranks.

Groups of 2 to 5 are recommended when piloting, and solo is as well encouraged. The maximum safest crew it can hold is 7, any higher and the oxygen can start having some trouble - with a crew of 7, it can still hold a couple of passengers.



Basic controls:
-Like the USS X-1, you must start up one of the two battery cells to get the power juice running through your ship. Doing this immediately powers up oxygen.
-Also, you must start up the submarine by turning on the engines, ballast, (and now) internal, and external lights.
-Turn on the reactor to recharge your battery cells
-Use the buttons inside the nav. terminal to control the rear and belly ballast. When both are flooded, it is capable of overpowering a completely dry main ballast (so you can perform repairs in the front, or fight the nasty flora while not losing vertical movement)

What's different?
-Belly railgun and a proper full loader
-Plant plot at the engine section was replaced with a small armory (More ammo capacity for the rail and the coilgun)
-Control over internal and external lights (don't forget, weapon lights attract monsters, so turn them off to go full stealth mode!)
-Alarms for when the reactor, or any individual battery, is below 10% (or critical) power
-Indicator for when the batteries are charged over 100% (green light)
-More oxygen slots
-Custom nav. terminal with 5 buttons: 4 for the manual ballast control and 1 for the decoy.
-Custom large diving cabinets (doesn't conflict with other mods')
-Moon pool wich does not affect the ship balance when open
-Larger cargo capacity
-Energy system changed:
  • Reactor only charges back the battery cells, as opposed as being needed for the submarine to operate.
  • Batteries cell consume energy at faster rates, but their capacity is larger.
  • Battery-powered means the energy is much more stable, but equally susceptible to EMP attacks.
-Frontal (main) ballast always drains when docked somewhere, and has power.
-95% Bot compatible! (DISCLAIMER: It can never be 100% bot compatible, as they don't know how to turn on battery cells. BUT they can reach and fix ANYWHERE on the ship with no issues. You can use this in single player and multiplayer as long as you don't forget to swap/turn-on/turn-off the cells)
-Considered T3
-Indicators next to each ballast for when they are flooding/draining

Strengths:
-Being battery powered submarine allows the possibility that if one is fast enough, it can potentially finish a mission and re-dock without spending any rod fuel as the batteries will recharge at (friendly/powered) outposts.
-Its small frame allows it to be faster and fit in more places than most.
-Holds almost all crafting facilities.
-High storage.
-The manual ballasts allow for more movement options, and to increase submerge speed.
-With the correct submarine (And large enough dock), it can act as a shuttle due to its very small size.
-Low cost for its tier. (10k marks).
Weaknesses:
-The submarine as a whole needs some getting used to. Some, training - if you will.
-Super capacitor has reduced max charge.
-Its electrical grid is very delicate, expect to have to fix it constantly. A dedicated, and better yet, experienced repairman can be indispensable.
-Without upgrades, weapons consume more energy than they can charge at 50%.
-A single, no segment, small hull means that a single breach will be deadly.
-The small frame means anyone, anywhere, can be hit by shrapnel when the hull is under attack.
-Batteries last for very little time if left unattended (and without upgrades).
-No research station.
-The manual ballast require some getting used to.
-Very claustrophobic, and lots of the items are very tight to one another. Missclicks can happen if inexperienced.
-Only small crew sizes (4-5) are recommended. The safest limit is 7 without stressing the oxygen. Carry more at your own risk.



This submarine has been created for my personal use for the past years, being improved little by little to my specifications and liking. I've decided to share it as maybe some people with low crew/solo experiences might find it interesting.
I take no ownership of the original shape and idea, as they belong to Lino. I only modified the vessel to create a new version for my headcanon (Wardens).
1 Comments
Galactifire 10 Jan @ 10:29am 
nice