Total War: WARHAMMER III

Total War: WARHAMMER III

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Sylvania: Faction Overhaul
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Tags: mod
File Size
Posted
Updated
73.579 MB
17 Mar, 2023 @ 4:33pm
12 Dec, 2024 @ 8:47pm
36 Change Notes ( view )

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Sylvania: Faction Overhaul

Description
"At the edge of the Haunted Hills by the source of the Black Run River, Leicheberg lives in fear of its neighbour to the east, Sylvania. Its ruler, Count Petr von Stolpe, has faced the Walking Dead many times in his life and is convinced the von Carsteins mean to expand beyond their ancient borders."

Probably my most complete mod yet, this mod adds a whole new faction to the Empire; Sylvania.

FEATURES
  • Sylvanian Expedition – 1 new Faction, 1 Legendary Lord, 2 Legendary Heroes, 1 new RoR, and 4 new units
  • 2 new landmarks and 3 new building chains
  • Custom Mechanics
    • Integrated to the Empire Politics mechanic - Mostly works
    • Stuck in the Past - Sylvanians are unwelcome to any new technological advancements. Sylvania will have a faction debuff to gunpowder/artillery units until you complete the "Sylvania goes BAM!" quest, issued after capturing Castle Drakenhof.

PLEASE READ
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • Tier 3 Forges and up are locked until you finish the "Sylvania goes BAM!" quest.
  • Gunpowder nerfs will be removed when finishing the "Sylvania goes BAM!" quest.
  • Jovi Sunscryer can be recruited by building the Templehof Light Order landmark.
  • Reinstating this elector/faction will not work in IE. I've tried everything I could and it just won't work, as I suspect there will be some changed needed in the startpos for it to work. Please don't bother Mixu or anyone to ask about this.
  • However, I highly recommend to play this faction in The Old World, as all Empire Politics mechanics will work there.

RECOMMENDED

SUBMODS

CREDITS
  • Mixu - for the unlocker, the faction, the frontend script, which serves as the base of this mod
  • HN - Sylvania's banner is from his wonderful Banner Overhaul.
  • freakpear - Assistance with the empire politics script
  • Lt. Apollo - von Stolpe's head is from his Stirlander: Victory at War
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
417 Comments
graetor  [author] 2 Jan @ 12:58am 
Mod author likely didnt make it compatible with my mod
Endel 1 Jan @ 11:37pm 
Somehow I can't recruit Morr priest from Morr priest mod. There is no Icon fo recruitment. Any Ideas? I thought it will be perfect for immersion
cains8329 31 Dec, 2024 @ 2:05pm 
@graetor Thank you for the response, i have already played the faction, was just asking if i could add this faction as AI and play as Empire and ally with them to help shore up my eastern front since well to be honest i don't like any of the other empires factions lol and they will get plenty of help starting out i assure you.... just a very well done faction mod and id really like to keep them around in my long run....thanks again for the time and your mod, great work
graetor  [author] 31 Dec, 2024 @ 1:59pm 
Im not really sure what youre asking here, but yes it would work, but as with any AI in a hard start; theyll need a little help
cains8329 31 Dec, 2024 @ 12:35pm 
@graetor Happy Holidays, so i have a question? I am playing TOW and am the empire but im wanting to add this mod to a new play through so i can have a strong ally on my eastern front. Would this mod work like normal or should i always play as this faction for the mod to work as intended?
graetor  [author] 28 Dec, 2024 @ 8:49am 
theyre recruitable from the landmark at castle drakenhof, no need for a patch
Gundisalvus 28 Dec, 2024 @ 8:10am 
Hey, Graetor! If I'm using Sigmar's Heirs, is there any way to keep using the mod's units after annexing Sylvania? Are there any compatibility options or solutions for this?
graetor  [author] 16 Dec, 2024 @ 10:15pm 
nope, works with tow. you have a script break somewhere thats causing that
MALAL IS RIGHT 16 Dec, 2024 @ 11:36am 
not work in TOW,Appearing in the middle of nowhere, unable to move.
graetor  [author] 29 Nov, 2024 @ 2:22am 
I think they should be recruitable through the landmark at sylvania