Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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King Slayer - Manual Battle and Auto-Resolve Kill modifiers
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Type: Utility
Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.0.3
File Size
Posted
Updated
12.430 KB
7 Jan, 2023 @ 4:07am
18 Jan, 2023 @ 1:20am
2 Change Notes ( view )

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King Slayer - Manual Battle and Auto-Resolve Kill modifiers

In 1 collection by Gwenolric
QAI - Modifiers for Campaign
2 items
Description
The mod is loaded if it appears in magenta at the bottom-left when the TalesWorld Logo appears

Modify the Kill/Wound ratio according to your choices.


Feature: Affect both Player and AI, Manual Battle and Auto-Resolve

Disable all death preventions mechanism in the game and apply the custom ratio chosen to the survival chances of the affected units. Works against Looters/Noble/Village's Party/Quest's Party (Deserters for example)/Settlement's Party. The Arena battle is not affected meaning no death possible during tournaments.
This mod has 4 components :

- Targeted Party : Specify which party is affected, [AI not in your Clan] / [AI including your Clan] / [Everyone including the Player] / [Player only]
Do not Select [Player only], trying to find why it crashes

- Targeted Troop : Specify which types of unit is affected, [Troops under Tier 4] / [All Troops] / [Troops and Heroes] / [Everyone including the Player]

- Ratio Kill/Wound Troop : Choose the ratio Kill/Wound for troops during the battle or an auto-resolve battle

- Ratio Kill/Wound Heroes: Choose the ratio Kill/Wound for heroes during the battle or an auto-resolve battle. Native is 2% or 0.02.

So if you choose the option [AI including your Clan] and [Troops and Heroes] with a Ratio of 100%, your companions will begin to die very quickly. In general after 15 days, some Clans are already destroyed with a Ratio of 100%.

Compatibility :

This mod is a single-player mod working in both Story and SandBox. It should not be activated in multiplayer. It requires Mod Configuration Menu.

The order of this mod doesn't matter at all past MCM and Native Modules, but for exemple:

1-MCM (and Dependencies)
2-Native (and other TalesWorld Module)
3-Other stuff you want
4-King Slayer Unlocked
5-Other stuff you want

If MCM is activated in the current playthrough, this mod is save compatible, meaning you can remove or add it at any point in the game.
Popular Discussions View All (1)
7
25 May, 2023 @ 11:58am
Issue and Bugfixes
Gwenolric
55 Comments
brucesmithkr 31 Dec, 2024 @ 3:23am 
UPDATE
Shadow 4 Aug, 2024 @ 8:25am 
Update please!!!
anjagutjahr 10 Jun, 2024 @ 12:08pm 
Please an update
植物大战僵尸β版.7z 24 May, 2024 @ 4:07am 
Update please
Dodik_69 6 May, 2024 @ 11:58am 
Hello. Will there be an update to the mod? I can't enjoy the game if I don't kill my enemies instead of stunning them. Having the skull stay white when you kill instead of being red is very annoying.
Tactical Kebab 20 Dec, 2023 @ 8:55am 
Is this still working on 1.2.7?
rustydragonling 17 Oct, 2023 @ 2:34pm 
Zombie clans is the correct term for this.

To recreate problem:
1. Don't join a faction and do not create your own.
2. Help as a mercenary in destroying most, if not all, original factions.
3. Work towards gaining enough fame to be approached by courier to speak with a ruler.
4. ???
5. Zombie clan wants you as their vassal.
EfeTheCaptain 17 Oct, 2023 @ 12:37am 
There is a medical perk "Character heals 30% of lost health points after each battle" Some NPCs with the perk won't die and it bugs the game. I have seen 0 vs 300 stuck in the middle of the map quite a bit of times. You can't quit or leave the battle window, also the game won't crash, so Idk how to report it.
Gwenolric  [author] 16 Oct, 2023 @ 8:57am 
@rustydragonling
I don't think it is my mod. I can't say it with 100% certainty, but if multiple lords belonging to the same clan were to die in the same battle, I don't know if the game will handle it correctly (possibly leading to zombie clan).
rustydragonling 16 Oct, 2023 @ 1:07am 
Encountered several times a dead clan trying to recruit me. Is that related to this mod or is the vanilla going bonkers because its never had a morbid experience like this before?