Project Zomboid

Project Zomboid

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Fancy Handwork
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File Size
Posted
Updated
7.492 MB
21 Dec, 2022 @ 3:41pm
17 Feb, 2023 @ 2:24am
14 Change Notes ( view )

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Fancy Handwork

Description
Supports B41. Works in Multiplayer
A new save is not required
A VERSION FOR B42 WILL BE AVAILABLE SOON.
There is currently a bug in B42 where Animation Sets are not recognized from the new B42 folder structure, and thus have to be duplicated which doubles size of a B42 mod. This is an issue unique to Animations. Once this is fixed by the developers (it's been reported), the B42 version will be made available.


A Suite of Animations to make your player more alive!

Features
  • Attaching or Detaching an item to your Hotbar now has a chance to be done with the left arm
  • Equipping and Unequipping your secondary item is now done with the left arm
  • "Hand Swap" action to quickly swap the primary and secondary held items
  • Modifier key to quickly equip items in secondary hand using from your Hotbar
  • Animation Mask for the Left and Right Arms to correct the Positions and Rotation of the held item
  • Includes 2 new poses when aiming a handgun and holding a secondary tool, based on your "Aim" level! Configurable in the Sandbox Options.
  • World Interaction animations!
  • NEW: World Interaction animations from the rear!
  • Cooking Animations!
  • Appropriate Vanilla Animations have now been placed on over 50! TimedActions that previously did not have one.
  • NEW: Wrench Repair Animation!

Updates
Important information is updated on this page, but full information and release notes are available in the Discussions. Please see the latest: Fancy Handwork - "It's Over 9,000!" Update

IMPORTANT
If you receive an error about missing actions, or world interactions are simply not playing, you may need to restart Project Zomboid. I have noticed that enabling this mod for the first time on an already-existing save and starting the game will result in the new animations not being loaded until the game is restarted. This is a BASE GAME issue, but should only happen the first time.

If you receive an error following any update, please see: How to fix updated mods in Build 41 Multiplayer[theindiestone.com]
This mod adds many additional animation and action files, which may change between releases. I try to minimize this, but sometimes it is necessary. Unfortunately, Steam sometimes doesn't like to update these correctly resulting in errors.

Usage
When Attaching or Detaching an item on your Hotbar, you have a chance for the action to automatically be done with your left hand.

A modifier key is added as well, which by default is bound to "Left Control".
Note: By default, "Left Control" is the "Aim" key. I personally do not use the keyboard to aim (its right-click on the mouse anyways) so I disable this keybind. You are free to rebind the key in options.

When you press the Modifier Key and a Hotbar slot, the item slotted there will go into your Secondary Hand. Example: (Left Control + 2) equips a Hammer to your left hand.

Pressing the Modifier and "E" will swap the items in your hands. (Configurable)

Interacting with the world normally, such as opening and closing doors and curtains, flicking light switches, and more, all now have an Animation!

Almost ALL TimedActions now have an Animation! No longer will your character just stand there, waiting for a progress bar to fill up!

Notes about World Interactions
If you are standing still you will turn and face the object you are interacting with if you are not already doing so. There is a Sandbox setting to control how long of a delay before you character is standing still, or the forced turn can be disabled or required.

When performing a World Interaction and moving your character will slow down slightly, and stop altogether in the case of opening a Garage Door, for a very brief moment. I have no plans on this being a configurable option, and this is done intentionally. It is a fantastic inclusion for immersion in my opinion, and in tight situations makes planning your movement all the more important. After time, you will hardly notice it.
NEW 01/19/2023 - The speed reduction has been reduced from 50% to 25%. This should help prevent the player from being trapped, while still being a nice addition to immersion.

Multiplayer
Animations should sync across multiplayer with little to no issues!

Controllers
There is currently no support for controllers, unless an action is done via the Context Menu. I will be working on Controller Support in a future Update.

Compatibility
Mouse Click World Interactions are not triggered from: Left Click Redux - Click To Act
Compatible with The Only Cure but better. Thanks Pao!
Should be compatible with everything else.

Recommended other Mods:
Swap It by Chuckleberry Finn
Danger Zone (Dual Wield) by OgreLeg
Body Remodel - FINGERS. by Akyet

Skizot's Carryable Boxes and Garbage - by Skizot
OR
Visible Generators and Corpses by planetalgol

Source: GitHub[github.com]

Workshop ID: 2904920097
Mod ID: FancyHandwork
Popular Discussions View All (13)
1
26 Sep, 2024 @ 7:37am
Skateboard Conflict
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ
4
22 Mar, 2023 @ 3:25am
Little suggestion for the opening/closing animations.
Agent 0-20
2
21 Jul, 2023 @ 7:48am
[BUG] Character turns it's lower body too early to face the cursor while aiming with pistols
BOBcat
303 Comments
MacKenZie Shirilla 5 Jan @ 5:15pm 
Pls update this bro this mod is important for me
Guicsr_ 5 Jan @ 8:23am 
B42 please, love you anim mod, make more anims too, thanks for you work
Angela 4 Jan @ 10:12pm 
if it works then add a 42 tag
Alewolfo 4 Jan @ 9:31am 
Wish this one to be implemented as vanilla
How to use i dont understand I want to use a gun and a knife at the same time, but when I shoot the gun, the debt I hold disappears.
oloolo1661 1 Jan @ 4:18pm 
oh yeah, i forgot about the environmental actions, you're right
dhert  [author] 1 Jan @ 4:09pm 
@oloolo1661 - It's not obsolete. There's still features from this mod that can be used in B42, such as the player interactions with doors, curtains, etc. (I call them "Boops")
There's also the "switch hand" feature, and some new animations that I plan on incorporating into this too.
@jimmy hoglet the world - Eh, that's pretty par for the course right now, I'll just let them slide. Though I do wish people would be patient, as B42 is still unstable and we're just coming off the Holidays.
oloolo1661 1 Jan @ 3:55pm 
im not sure but this mod might be obsolete? i havent played that much b42 yet but from what ive heard a lot of actions now have their respective animations
jimmy hoglet the world 1 Jan @ 12:58pm 
honestly disable these comments lmao people cant even make a demand all they got is 'b42'
El Chapo fr76 30 Dec, 2024 @ 11:13pm 
42