Dwarf Fortress

Dwarf Fortress

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10 Dec, 2022 @ 3:31pm
14 Dec, 2022 @ 3:01pm
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Description
Adds new crops for your Dwarves to enjoy (they get unhappy thoughts if forced to drink the same alcohol for a long time). This will help you maintain variety in your booze supply. *Note - Due to current limitations, the special Cavern 3 plant is available at embark. Nothing I can do about this right now, so just ignore it if you want the challenge of finding it yourself.*

The all-seasons version of MM can be found here: https://steamoss.com/sharedfiles/filedetails/?id=3093478737 You can have both installed at the same time, but obviously only use one in a new world.

Detailed Information:

Portabella - Brew Value 2 (Whiskey), Eat (raw or cooked), Dye White (Quern / Millstone), Seasonal (Summer, Autumn, Winter)

Orange Waxcap - Brew Value 2 (Cider), Eat (raw or cooked), Dye Orange (Quern / Millstone), Seasonal (Summer, Autumn)

Honey Mushroom - Brew Value 2 (Bourbon), Eat (raw or cooked), Dye Yellow (Quern / Millstone), Seasonal (Autumn, Winter)

Blue Agave - Brew Value 2 (Tequila), Eat (raw or cooked), Dye Pale Blue (Quern / Millstone), Seasonal (Spring, Summer)

Speckled Shadowthorn - Brew Value 5 (Ambrosia), Eat (raw or cooked), Dye Clear Crystal (Quern / Millstone), Seasonal (Winter)
Popular Discussions View All (1)
4
23 Nov, 2023 @ 5:59pm
Suggestions Thread: additional farming improvements
True Guesser, Wand Bearer, etc.
19 Comments
True Guesser, Wand Bearer, etc.  [author] 3 Oct, 2024 @ 6:43pm 
@Thrice >.< It's more of a shimmering crystal effect, but the code lists it as 'clear'. Still, I encourage you to use your imagination.
Thrice 6 Sep, 2024 @ 10:24am 
Quick question, whats the point of a clear dye? :P
True Guesser, Wand Bearer, etc.  [author] 17 Aug, 2024 @ 12:07pm 
Yeah, that's fair. I'm an old-time player, so a I didn't think a farming addition would need much explanation. But if you're just coming into the game, distinguishing between mod & vanilla may not be as obvious.
annaflyte 14 Aug, 2024 @ 7:40am 
Agree, I would really appreciate a simple list of how many mushrooms are added and if they have any special effects
infernalhellion 15 Mar, 2024 @ 10:43am 
Cool mod and all, but the description here in the workshop could definitely be better. Just a quick list of, you know [New Mushroom] - [Use] - [How Processed] would be extraordinarily helpful.
FrenchRobot 24 Dec, 2023 @ 9:40pm 
@Seylerius, did you do it ? I just put the png in the graphic folder of the mod but i didn't have to replace anything aparently.
Seylerius 7 Oct, 2023 @ 2:31pm 
Thank you!
Mous 7 Oct, 2023 @ 12:07pm 
@Seylerius - the mod's graphics folder should have a file already named plant_momushrooms. It's been a while since I made the graphic, but I THINK you just need to replace the extant file with the new one.
Seylerius 4 Oct, 2023 @ 4:23pm 
Sorry about the very late reply, @Mous, but where do I put that file to add your graphics to the mod? Do I just drop it in the mod's graphics folder, or do I need to do something else special with it?
True Guesser, Wand Bearer, etc.  [author] 18 Dec, 2022 @ 8:31am 
Oh man that is cool! I especially like the sparkly bits on the Shadowthorn ^.^ Although the vanilla graphics are a decent stand-in for now, obviously the goal is to have unique sprites eventually. I'm happy knowing that folks are enjoying this. Has anybody found the rare Cavern 3 mushroom?