Victoria 3

Victoria 3

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Ultra Historical Research & Education
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4 Dec, 2022 @ 4:58am
23 Nov, 2024 @ 11:14am
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Ultra Historical Research & Education

In 1 collection by Vorondil
Ultra Historical Mod Series
5 items
Description
This mod aims to rebalance education access, literacy, innovation, tech spread, research speed, qualifications, education laws and adds historical universities on map at game start.



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Ultra Historical Research & Education is the first mod of the Ultra Historical mod series.

V. 1.0.9 compatible with Victoria 3 V. 1.8

Beware: Using this mod makes the game considerably harder for countries starting with a very low literacy value such as Russia and unrecognized polities.



  • Base education access from wealth considerably reduced
  • Rebalanced effects of education laws on education institution tiers to be more realistic (based on education access, IG's political power, conversion & assimilation)
  • Tweaked starting education laws and institution lvls accross the globe
  • Literacy gives scaling bonus on military offense/defense
  • Literacy affects directly pops investment efficiency
  • Birth Rate scales negatively with literacy


As a result, you'll see considerable differences concerning starting literacy at game start, with historicaly more advanced polities having a big headstart compared to illiterate ones.
Tribal polities like the Zulu no longer start with 20% literacy!
Japan�s historical uniqueness is also easier to achieve since its starting literacy is comparable to Western Europe as historical sources shows.
Literacy being now accurately important for military and private investment makes education even more essential.



  • Considerably reduced innovation and max innovation base values
  • Literacy directly gives innovation value (like in Victoria II)
  • Universities give smaller amount of innovation


These changes make it harder to increase innovation and encourage prioritize of education access over spamming universities. It also represent newer technologies coming from private/independant inventors on top of State-funded research.



  • Slightly reduced base value and spread from literacy
  • Considerably reduced spread from excess innovation
  • Isolation law gives massive penalty to tech spread
  • Reduced spread malus for unrecognized nations


These changes nerf global tech spread. However, tech spread still remains the best way for illiterate nations to catch up.
Powerful but illiterate nations like Russia can improve their situation by building universities over cap, but that strategy will get increased opportunity cost compared to Vanilla.



  • University size reduced with inputs, outputs, urbanization and employment downscaled accordingly (Each lvl now represents an IRL capacity of 250 students)
  • �Clerical educators� production method reduces innovation/qualifications
  • Historical universities are added on-map at game start


These changes are mostly for the sake of immersion, but also improve starting balance, making countries like UK and USA starting with an edge on Innovation, while Prussia, though starting with higher literacy, has to invest a bit more into universities to reach its full potential.



  • Pops are considerably slower to receive qualification
  • Profession have a bigger weight on qualification
  • Discriminated pops struggle a lot more to attain access to upper class and intellectual professions. Discrimination effects are more granular depending on the acceptance level.
  • Literacy has a bigger impact on whether or not a pop is able to get qualifications
  • Social Mobility decree nerfed to match new balance


This makes qualifications a serious aspect to consider when industrializing. In some cases it might be the limiting factor to industrialization because a mostly illiterate country will lack the highly-qualified pops like engineers to upgrade Production Methods.
It is an important reason why some countries significantly lagged behind others during the Industrial Revolution, so it has to be represented.
The change should not be felt that much in countries with high literacy, but a real issue in other places.
Doing professions logical "promotions" like peasant => laborer => machinist => engineer => capitalist works very well under this system.

Supported Languages

- English
- French
- German
- Spanish
- Portuguese
- Chinese (independant submod)
- Non-supported languages have placeholders in english

Future plans

We plan to more accurately adjust the starting technologies of all polities, reclassify some techs into more relevant tiers and add more tier 1 technologies to represent better technological development differences between countries lagging behind.

Acknowledgements

Caesar15 for Techology Rebalanced mod.
Koyomim for Spanish/Portuguese translations
OPB & Doodlez for VTM.

Note about VTM compatibility

Uh series mods are mostly compatible with VTM (it might exist very minor incompatibility but nothing game breaking) but you have to place the UH series mods after VTM in your modlist.
Popular Discussions View All (1)
1
27 Apr, 2023 @ 7:06am
PINNED: Compatibility & Modding
Vorondil
285 Comments
watchout 22 Jan @ 2:06am 
also, it should probably be noted that (like in vanilla) Peasants under Serfdom barely get any qualifications. They don't get 0, but they are multiplied by 0.001 so it's very low. 1000 Laborers will promote FAR faster than 1000 Peasants. So the key to to get rid of Serfdom and/or create tons of Laborer jobs for Peasants to promote to ASAP.
watchout 22 Jan @ 2:01am 
There are 4 factors that can limit how many pops can become Bureaucrats: How many pops are in that specific pop group (e.g. Japanese Mahayana Laborers in the Logging Camps in Tohoku), the Average Literacy of the pop, the Profession of the pop, and the Cultural Acceptance of the pop. The minimum Literacy is only 15%, and the base qualifications calculation is (Literacy - 15%) * 15; if the pop is an Officer then that is multiplied by 2.5, if they are Clergymen or Engineers it is multiplied by 5, and if they are Clerks then it is multiplied by 10. But the third one is also very important: if the Cultural Acceptance is level 5 then that previous score is multiplied by 2, Acceptance 4 is multiplied by 1, Acceptance 3 is DIVIDED by 4, and anything lower is divided by 10.

The calculation for qualifications in this mod is more forgiving than the vanilla calculations aside from starting literacy and some levels of cultural acceptance.
CdotH 15 Jan @ 8:10pm 
What literacy requirment is there for people to convert into Bureaucrats, 1850 Japan, 45.5% literacy rate, no one wants to become a bureaucrat.
Kaiser AVH 29 Dec, 2024 @ 4:17am 
@Lei Feng

Hi man, thanks for your explanation, make sense i think your interpratation in correct :steamthumbsup:
Lei Feng 28 Dec, 2024 @ 9:11pm 
Hey Kaiser AVH. This is not my mod, but let me explain what I think the idea is: With military power is rooted in the historical fact that more educated populations often have better access to advanced technologies, strategic thinking, and organizational skills. Throughout history, more literate societies were able to innovate and implement complex military strategies, leading to stronger and more efficient armies. Literacy facilitated better communication, the ability to understand advanced tactics, and the development of new technologies that could be crucial in warfare. So, in this mod, it's an attempt to represent how nations with higher literacy rates could potentially field more advanced and capable military forces. It’s a way of reflecting the broader societal impacts of education on technological and military development!
aquelarrefox 15 Dec, 2024 @ 9:22pm 
I think there should be a change how qualification multiplier works, reduce universities but get other smaller courses, industries witch escalate should have effect. Mybe that need a code change to work.
Fusion 9 Dec, 2024 @ 10:34am 
Shopkeepers wage weight was increased to 3 in the last hotfix
Kaiser AVH 4 Dec, 2024 @ 11:45am 
great mod, but how is justified the more literacy you are, the more powerful you are military?
1223476247 3 Dec, 2024 @ 12:24pm 
This mod removes the ability to complete one of the Tanzimat's as the Ottomans. You cannot get general staff as needed for the army reform Tanzimat if you have this mod enabled. The way the mod reworks the tech tree and your education literacy etc just makes it impossible to get this Tanzimat done within the 30 years paradox gives you.
Histidine 27 Nov, 2024 @ 2:55am 
It does give Qing a level 1 education institution at start, which uses 2888 bureaucracy (out of 14.1k total consumption and against 11.1k generation).

I just found out that 1.8 gives bureaucracy cost reductions for religious or private healthcare/education [forum.paradoxplaza.com]; one option would be for the mod to just increase the discount?