安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Alright so, build 42 is out in an unstable release. I did a couple run in these past days and had chats with other mod devs from the official discord. It seems that b42 is still quite unfinished and lots of things are disabled due to "needing some more work" or very much changed. Zombies are one of those things that have changed, see the "new stealth mechanics" for example. Which means it doesn't make much sense to me to spend time messing with this at this time.
On top of that, the game devs already implemented some more randomisation in the zombie lore options, which I experimented a bit in the couple runs I did. In short, I am not so sure this mod need to keep existing going forward.
Eventually this can be a good moment to write it back from scratch but right now it's more of a "sits and wait". Things are too much *unstable*.
local isBandit = zombie:getVariableBoolean("Bandit")