RimWorld
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Appliances Expanded
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Mod, 1.3, 1.4, 1.5
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20.815 MB
29 sept. 2022 la 7:24
22 apr. 2024 la 11:51
28 jurnale de actualizare ( vizionare )

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Appliances Expanded

Descriere

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


Discuții populare Vezi toate (8)
7
16 febr. la 1:01
Error with royalty room rank requirements.
Emberbuck
2
25 sept. 2024 la 8:24
Scorpio Please Add Missing Appliances?
Deadmano
2
18 ian. 2023 la 11:25
Conflict with VFE: Power
✶ Fitz001 ✶
319 comentarii
Maltesefalcon 20 febr. la 16:07 
Hello, just wondering why there isn't a chemfueld tailor bench?
nikos 16 febr. la 1:00 
you are missing 'Findmod' checks for the DLC

[Appliances Expanded] Patch operation Verse.PatchOperationAdd(Defs/RoyalTitleDef[defName="Acolyte" or defName="Knight" or defName="Praetor" or defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/throneRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Brazier"]/things) failed
JoeOwnage 28 ian. la 7:50 
Sorry, I missed the part in the infographic saying certain things only load with those mods
JoeOwnage 28 ian. la 7:38 
Does this require chemfuel and helixien gas mods?
ggfirst 17 ian. la 10:56 
CHEMFUEL POTTTTTTTTTT
CloudJuri 11 ian. la 17:11 
Just wondering after using this mod for a while, what is the idea or concept behind the need for a different fuel type? Why isn't it just a Chemfuel extended addon?
Seraph 7 ian. la 16:00 
The chem fuel soup pot is a great idea, but is there a chance we could get a stew pot as well ?
RoboSUS 23 nov. 2024 la 5:09 
-put chemfueled sunlamp
-do NOT connect it to the grid
-infinite light

(somehow this lamp can work without being conected to the grid and with no fuel put in to it)
townie51 19 nov. 2024 la 12:58 
someone said it before, but the chemfuel pots don't refuel automatically unless they are below 10 and not being used, this just makes them need that little tweak, and it'd be perfect.
Superlunary 9 nov. 2024 la 10:19 
Loving the mod so far! It's great to be able to keep making food during a solar flare for sure. Only thing I've noticed so far is that the Chemfuel Pots don't automatically get refueled when connected to a VChemE network