RimWorld

RimWorld

714 ratings
Appliances Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
20.815 MB
29 Sep, 2022 @ 7:24am
22 Apr, 2024 @ 11:51am
28 Change Notes ( view )

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Appliances Expanded

Description

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


Popular Discussions View All (8)
7
16 Feb @ 1:01am
Error with royalty room rank requirements.
Emberbuck
2
25 Sep, 2024 @ 8:24am
Scorpio Please Add Missing Appliances?
Deadmano
2
18 Jan, 2023 @ 11:25am
Conflict with VFE: Power
✶ Fitz001 ✶
319 Comments
Maltesefalcon 20 Feb @ 4:07pm 
Hello, just wondering why there isn't a chemfueld tailor bench?
nikos 16 Feb @ 1:00am 
you are missing 'Findmod' checks for the DLC

[Appliances Expanded] Patch operation Verse.PatchOperationAdd(Defs/RoyalTitleDef[defName="Acolyte" or defName="Knight" or defName="Praetor" or defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/throneRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Brazier"]/things) failed
JoeOwnage 28 Jan @ 7:50am 
Sorry, I missed the part in the infographic saying certain things only load with those mods
JoeOwnage 28 Jan @ 7:38am 
Does this require chemfuel and helixien gas mods?
ggfirst 17 Jan @ 10:56am 
CHEMFUEL POTTTTTTTTTT
CloudJuri 11 Jan @ 5:11pm 
Just wondering after using this mod for a while, what is the idea or concept behind the need for a different fuel type? Why isn't it just a Chemfuel extended addon?
Seraph 7 Jan @ 4:00pm 
The chem fuel soup pot is a great idea, but is there a chance we could get a stew pot as well ?
RoboSUS 23 Nov, 2024 @ 5:09am 
-put chemfueled sunlamp
-do NOT connect it to the grid
-infinite light

(somehow this lamp can work without being conected to the grid and with no fuel put in to it)
townie51 19 Nov, 2024 @ 12:58pm 
someone said it before, but the chemfuel pots don't refuel automatically unless they are below 10 and not being used, this just makes them need that little tweak, and it'd be perfect.
Superlunary 9 Nov, 2024 @ 10:19am 
Loving the mod so far! It's great to be able to keep making food during a solar flare for sure. Only thing I've noticed so far is that the Chemfuel Pots don't automatically get refueled when connected to a VChemE network