RimWorld

RimWorld

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Appliances Expanded
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Mod, 1.3, 1.4, 1.5
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20.815 MB
29.9.2022 klo 7.24
22.4.2024 klo 11.51
28 muutosilmoitusta ( näytä )

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Appliances Expanded

Kuvaus

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


Suositut keskustelut Näytä kaikki (8)
7
16.2. klo 1.01
Error with royalty room rank requirements.
Emberbuck
2
25.9.2024 klo 8.24
Scorpio Please Add Missing Appliances?
Deadmano
2
18.1.2023 klo 11.25
Conflict with VFE: Power
✶ Fitz001 ✶
319 kommenttia
Maltesefalcon 20.2. klo 16.07 
Hello, just wondering why there isn't a chemfueld tailor bench?
nikos 16.2. klo 1.00 
you are missing 'Findmod' checks for the DLC

[Appliances Expanded] Patch operation Verse.PatchOperationAdd(Defs/RoyalTitleDef[defName="Acolyte" or defName="Knight" or defName="Praetor" or defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/throneRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Brazier"]/things) failed
JoeOwnage 28.1. klo 7.50 
Sorry, I missed the part in the infographic saying certain things only load with those mods
JoeOwnage 28.1. klo 7.38 
Does this require chemfuel and helixien gas mods?
ggfirst 17.1. klo 10.56 
CHEMFUEL POTTTTTTTTTT
CloudJuri 11.1. klo 17.11 
Just wondering after using this mod for a while, what is the idea or concept behind the need for a different fuel type? Why isn't it just a Chemfuel extended addon?
Seraph 7.1. klo 16.00 
The chem fuel soup pot is a great idea, but is there a chance we could get a stew pot as well ?
RoboSUS 23.11.2024 klo 5.09 
-put chemfueled sunlamp
-do NOT connect it to the grid
-infinite light

(somehow this lamp can work without being conected to the grid and with no fuel put in to it)
townie51 19.11.2024 klo 12.58 
someone said it before, but the chemfuel pots don't refuel automatically unless they are below 10 and not being used, this just makes them need that little tweak, and it'd be perfect.
Superlunary 9.11.2024 klo 10.19 
Loving the mod so far! It's great to be able to keep making food during a solar flare for sure. Only thing I've noticed so far is that the Chemfuel Pots don't automatically get refueled when connected to a VChemE network