tModLoader

tModLoader

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Fancy Lighting
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Mod Features: Visual Tweaks
Mod Side: Client
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
583.476 KB
18 Jun, 2022 @ 8:36pm
31 Dec, 2024 @ 1:58am
52 Change Notes ( view )

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Fancy Lighting

Description
Fancy Lighting improves the quality of lighting by using a new lighting engine and various shaders.

Features:
- Smooth lighting
- Ambient occlusion
- Accurate shadows
- Fancy sky colors
- HDR rendering (tone mapped to SDR)
- Bloom
- Simulated normal maps
- Camera mode compatibility

For the best performance, lower the resolution to either 1920x1080 or 1920x1200 depending on the aspect ratio of your display. Resolutions higher than 1920x1200 may result in significantly lower frame rates. The frame rate can be checked by pressing F10.

Some tiles are tinted when being drawn. For example, pearlstone is tinted pink so that its in-game appearance is more pink than its texture. Smooth lighting supports all vanilla tinted tiles. Modded tinted tiles are not supported.
Originally posted by tModLoader FancyLighting:
Developed By RandomComputerUser
Popular Discussions View All (11)
3
15 Jan @ 5:04pm
[Bug / Incompatibility] Temporal Optimizations causes lighting on blocks to flicker when zooming in and out
Scrufflord
1
17 Dec, 2024 @ 9:24pm
Low FPS issues
Nugget
2
27 Oct, 2024 @ 4:26pm
[Bug / Incompatibility] Infernum Custom Shaders near Providence Temple have the wrong color and the glow isnt working
Crazy_Gamer69
323 Comments
CursedSFMS 23 Jan @ 5:23pm 
hey uh the ultra setting is Weird
Lune 20 Jan @ 5:42pm 
love your work :3
Rex  [author] 19 Jan @ 9:55am 
They do. Not sure about the moon rays looked weird. I’ve noticed it, but I’ll have to test if it only occurs when this mod is also enabled.
Lord Foog The 2st 18 Jan @ 4:56am 
Following after Peeek's observations, it would be wonderful if fancy lighting and the lights and shadows mod could work together!
Rex  [author] 16 Jan @ 9:25pm 
I find that setting my monitor’s refresh rate to 60 Hz fixes the jittering for me.
Bird 16 Jan @ 8:29pm 
is there anyway to fix the game being jittery? i dont mean like its laggy, but as i get progressively closer to the ground, the game appears to become jittery even though my fps never goes below 60. something is telling me it might have something to do with high fps support, as even though i deleted it, its effects were still happening (i had to cap my framerate in the nvidia control panel)
Peeek 15 Jan @ 8:49pm 
I'm probably asking a question that has been asked a thousand times, but what is the compatibility looking like with the Lights and Shadows mod? Because i noticed that if you use both of these mods in conjunction with each other, nights look really jank when the moon is overhead. But there doesn't seem to be a standalone godrays mod anywhere else.
Rex  [author] 15 Jan @ 5:10pm 
@Noobmaster69 I could not reproduce the issues you described. Could you please post a screenshot so I can see what the issue is?
Rex  [author] 14 Jan @ 7:41pm 
Most of Terraria’s code uses only one thread, but not all of it. Both the vanilla lighting engine and the lighting engine in this mod use multiple threads. Given the flexibility tModLoader gives to mods, introducing multithreading to more areas of the game’s code is likely too impractical to be worth it, since it would probably break most mods. For example, IIRC all drawing commands must be submitted by the main thread, and tModLoader allows mods to freely modify how each tile, projectile, etc. is drawn. There are also the typical issues that come with multithreading.
Loksi 14 Jan @ 7:06pm 
Thanks for the response! Something I've always wondered, would it be possible to utilize more CPU% for terraria/tmod? From what I've seen cpu usage is typically never more than ~20% at max, and I believe is something I've consistently seen from many people, would there be any benefit or possibility of having tmod use more of it? From what I've heard terraria only uses 1 core of the cpu or something ridiculous, and has always interested me O_o