Starbound

Starbound

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Survival-ish Player Stats
   
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7 May, 2022 @ 7:50pm
29 Oct, 2022 @ 8:51pm
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Survival-ish Player Stats

Description
A series of tweaks and player stat adjustments intended to offset power-creep brought on by other mods and to draw attention to some underutilized mechanics. The purpose of this mod is to add difficulty where things were detrimentally easy, and not to add difficulty for the sake of difficulty. These changes are detailed below:


Between the ineffctuality of drowning and the ease with which a Breathing EPP is obtained, breath may be the most forgettable mechanic in the game. Drowning damage now takes roughly 8 seconds to kill you, and it takes about 15 seconds to catch your breath, from depletion. The amount of breath you have is not affected by this mod.

Fall damage, in a similar vein, does little enough damage that it only becomes relevant when you throw yourself off a cliff. This mod's x1.4 multiplier isn't a massive increase, but it's enough to encourage slowing down and watching where you land.

Invulnerability-on-hit, as it is, trivializes brute-forcing your way out of tough situations. This mod reduces invulnerability time from a full second down to 0.3 seconds; it's enough to allow time to react, but hostiles will be harder to simply ignore.

Movement parameters are slightly adjusted for tighter controls. Your agility and jump height are the same, but you'll feel slightly less floaty.

For the most part, you can't move in zero-G. I'm sure you can figure out some entertaining solutions.

The magical aura of light around the player is reduced to almost nothing. You'll still be aware of yourself, but you'll need a light to see much else.

The player's base health and energy are set to 90, and their base attack power is set to 80%. This equates to almost exactly 100% at level 1 of corresponding RPG Growth multipliers, e.g, a level 1 Knight will have an attack power of ~100% with broadswords.

Energy recharge delay has been increased by 0.3 seconds, and recharge rate is decreased such that it takes approximately 4 seconds to recharge from empty. Remember, switching to your melee is faster than recharging.

Trash burn-time has been increased by half a second.

The food delta has been reduced to two thirds of its normal value, meaning that it takes approximately 30 minutes to begin starving, rather than the vanilla 20 minutes.

The player receives slightly less knockback, allowing you increased control during combat.


My mods are available on GitHub: https://github.com/16BitPotatoDRW/Starbound
5 Comments
12Magner05 23 Jun, 2022 @ 6:40am 
I think a mod that I already have installed might have modified the vanilla swimming mechanic to have those same parameters as zero g. I think it’s simply a compatibility issue and ctrl-c ctrl-v coding on the other mod’s part.
16BitPotato  [author] 21 Jun, 2022 @ 9:54pm 
Zero-G movement uses its own set of parameters. If those are somehow interacting with swimming, you've got something installed that's doing some real funny stuff.
12Magner05 21 Jun, 2022 @ 7:10pm 
Is the zero g thing affecting swimming speed for anyone or is it just my own modlist?
16BitPotato  [author] 8 May, 2022 @ 5:37pm 
Because I like it better that way.
Cody Bayliss 8 May, 2022 @ 1:05pm 
Why did you increase the trash burn time?