Project Zomboid

Project Zomboid

136 ratings
Danger Moodles (Insanity)
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.276 MB
14 Dec, 2021 @ 2:10pm
26 Jun, 2024 @ 3:42am
9 Change Notes ( view )

Subscribe to download
Danger Moodles (Insanity)

Description
This mod expands on the Moodle functions to provide a more realistic challenge to mood management. (does not effect zombie infection)

New update to Version 2.0

All of the player's psychological stats are now interconnected and relevant to survival (Stress, Panic, Boredom, Morale, Unhappiness, Sanity). The player character's overall wellbeing must be maintained or their mental health will degrade. Characters with low Sanity will begin acting strange like muttering to themselves or hearing things that aren't there. If a character's Sanity and Unhappiness reach a breaking point, that character will become tired, lethargic, and disoriented or if the Sandbox option "Death of Despair" is checked, the character will simply give up on the unbearable life you've put them through.

All moodles are managed with Vanilla mechanics. Sanity can be restored slowly over time by being totally clear of negative moodles. This mod should work in multiplayer but I haven't been able to test it on a live server yet.

HOW IT WORKS:
- Stress is the big thing to manage. Most things cause Stress and Stress wreaks havoc on Morale and Unhappiness.
- Unhappiness needs to be watched closely. If you are currently low Sanity and you get too Unhappy then bad things will happen.
- Panic has a strong influence on Stress and Morale. Fighting for too long at a time can wear your character down psychologically.
- Stress and Morale lead to loss of Sanity. A character will start acting strange and hearing things while their Sanity is low.
- Sanity can be restored slowly over time by being totally clear of negative moodles.
- All moodles are managed with Vanilla mechanics (Books, Magazes, etc).


***All "Danger Moodle" mods work in build 40/41 and are multiplayer compatible.

***All "Danger Moodle" mods can be added or removed to an already started game safely.



Tags:Gameplay,Balance,B40,B41,Hardmode,Multiplayer,Realistic

Workshop ID: 2682588251
Mod ID: DangerMoodlesInsanity
71 Comments
OgreLeg  [author] 8 Jan @ 6:43pm 
Dear fellow survivors,
There was a problem with the build 42 installation and my workshop folder got wiped. So a lot of my Zomboid stuff is just gone. I'm sure I have some backups on my old laptop but I'm gonna be honest... I was already pretty disappointed in build 42 and looking at the amount of work I'm gonna have to do to update all my mods and get back into the swing of things... I'm just not interested. I'm genuinely sorry to anyone that likes my work and is excited for build 42 but we are talking like 300+ hours of work for a game I don't even play anymore. Other modders are more than welcome to update, use, or re-make any of my mods. Maybe I will be back one day when they release build 42 multiplayer. Until then, good luck and stay safe!
RustyNinja16 16 Nov, 2024 @ 7:19pm 
Does this mod add a moodle for morale? If not, would this mod that unhides the vanilla morale moodle work with this mod's morale mechanic?

https://steamoss.com/sharedfiles/filedetails/?id=3091459970
Anach 27 Jul, 2024 @ 10:17pm 
I like the idea of making use of the sanity stat. It's a tough one to balance, so I'd also like to make a request for a lot more configuration for this, as my character went from 100% to 0% in a day, and this sort of thing should take a far longer time, and other mods can screw with the settings.

Also, I'd love an option to turn off the sounds. If possible, I'd prefer some dialogue text, with the character thinking to himself that he heard something, as an alternative to the sounds, as I feel the sounds are too localised, making them very obvious, and immersion breaking. Otherwise, I feel making use of existing game sounds, and having them sound as though they're off-screen in a random direction, would work better, as that would actually fool me into thinking there's something happening.
Soul 15 Jul, 2024 @ 3:17pm 
oh yeah I feel like I need to clarify, im running that other mod that adds moodles to your mood progression
Soul 15 Jul, 2024 @ 3:14pm 
Well not symptoms, the first moodle, you know what I mean.
Soul 15 Jul, 2024 @ 3:14pm 
Love the idea of this mod and I love that you finally updated it after years lol, but PLEASE make it more configurable. Its way too quick, it should take days to start showing symptoms, not the first 24 hours.
Carl_penguin 13 Jul, 2024 @ 9:17pm 
so what happens when death of despair is reached? do you die? just quickly asking.
OgreLeg  [author] 7 Jul, 2024 @ 8:30pm 
@Tadpole - Oh ok then Simple Status should be good to go for sure and from the sound of it you should be good with Boredom Tweaks too. Worst case scenario, it might slow down or speed up insanity but only by a tiny, tiny amount. The big stats to worry about in regards to Sanity are Stress and Morale. (Morale is directly connected to panic and so usually only applies in combat)
♫ Tadpole ♫ 7 Jul, 2024 @ 8:19pm 
Ah, I see!

Boredom Tweaks doesn't change the rate of gaining or losing Boredom, merely *what* causes it to increase or decrease. And Simple Status just displays visible counters of what your stats are - including Sanity. (I wasn't sure if it would display the changes to Sanity that this mod makes.)

So does that mean they're likely to work?
OgreLeg  [author] 7 Jul, 2024 @ 8:12pm 
@Tadpole - That depends on what those mods do. This mod, when you break it down, basically just adds or subtracts small amounts of Stress, Boredom, Morale, and Sanity. It watches for levels of Sanity and reacts accordingly. If those other mods also add or subtract levels of Stress, Boredom, etc then it might either slow down or speed up the process of going insanse. The new sandbox options can help you tweak it, though. Like turning off this mod's +/- to a particular stat.