Serious Sam 4

Serious Sam 4

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Enemy Behaviour Restoration (Addon)
   
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2.830 MB
12 Dec, 2021 @ 5:35am
21 Feb, 2024 @ 11:48am
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Enemy Behaviour Restoration (Addon)

Description
(IMAGES ARE OUT OF DATE! Will update them at some point)

Restores cut SS4 behaviours, a ported SM behaviour and missing behaviours from SS:Fusion!
Now requires ECF to work!

Similarly, as is the case with ECF, if any other mods are replacing stock enemies it may cause problems. Your mileage may vary at that point.

Restorations:
  • Beheaded Rocketeers
    - The homing rocket can now be dodged properly.
  • Beheaded Bombers
    - Beheaded Bombers may now strafe around the player instead of standing still. (Hard/Serious only.)
    - Beheaded Bombers will also now sprint when far away from the player instead of jogging. (Hard/Serious only.)
  • Emetic Anthropolyps (Belchers)
    - Originally, these guys were able to sprint at their targets. Well, they've gained the ability to run again! The movement speed is now fully randomized. The higher the difficulty, the faster they are permitted to move.
  • Scythian Witch-Harpies
    - The "Hard" attack from SM has been fully ported!
    - On the Hard and Serious difficulties, Harpies will prioritise the hard attack.
  • Khnums
    - Fireball logic has now changed:
    Tourist Difficulty = Only 1 fireball
    Easy Difficulty = 1/2 fireballs
    Normal Difficulty = Only 2 fireballs
    Hard Difficulty = 2/3 fireballs
    Serious Difficulty = Only 3 fireballs
    - Fireballs behave more similarly to Fusion.
  • Kleers
    - The Side Chain attack now also predicts the player's movement, just like their Fusion counterparts.
    - However, now the Kleers can get predictably stunned.
  • Scrapjacks
    - Scrapjack Grenade Volleys make a comeback! If the odds are stacked against you, these guys might shoot grenades out to stack these odds even further. (Serious only.)
    - Scrapjacks are more likely to use the grenades than in Fusion and they keep their SS4 fire-rate, but they also keep their health from SS4 allowing them to be killed in one shot.
    - Scrapjacks now also attack in volleys of 2-6, just like in SS3.
    - During rages, a scrapjack will now fire a volley of 4 rockets, just like their previous counterparts.
    - A cut behaviour has been re-added! Scrapjacks will now rarely decide to attack on the move. (Hard/Serious only.)
    - Another cut behaviour added! When Scrapjacks are en-raged, they may either stand their ground or decide to go in for the kill and shoot you whilst walking. (Hard/Serious only.)
  • Minor Bio-Mechanoids
    - AOE attack makes a return! (Hard/Serious only.)
    - Cut Evasion actions have been restored. (Serious only.)
  • Major Bio-Mechanoids
    - Death attack is now back, just like in Fusion.
    - Red-Mechs now rage more often. (Hard/Serious only.)
    - There is now a special particle effect to let you know when a Red-Mech will enrage.
    - Cannon will not pierce if killed at full health. (just like in the previous SS games)
    - To make up for all the buffs this enemy received, the Major Bio-Mechanoids can now be staggered if enough damage is dealt within a period of time.
  • Space Mummies
    - Mummies now move at random movement speeds.
  • Adult Zubenhakrabian Spider
    - Heavy ranged attack is now back. (Hard/Serious only.)
    - Only the heavy attack seeks the player. Normal attack does not seek or predict the player anymore.
  • Zubenhakrabian Spider Nymph
    - Heavy ranged attack is now back. (Hard/Serious only.)
    - Only the heavy attack seeks the player. Normal attack does not seek or predict the player anymore.
  • Technopolyps
    - Heavy missile attack is now back! (Hard/Serious only.)
    - Minigun attack is now back! (Normal and above.)
    - Technopolyps are now able to fall onto the floor (or the player) as they die. Ported from SM!
  • Octanian Snipers
    - Health value is now the same as the rest of Octanians.
  • Elemental Lava Golems
    - Double fireball swing attack has been re-activated. (Hard/Serious only.)
    - Slightly reduced Large Lava Elemental melee trigger range.
  • Aludran Reptiloids
    - Added and updated an unused attack back into the game! (Tourist/Easy/Normal/Hard only).

For Mappers:
  • Minor Bio-Mechanoids (New States)
    - "Default" = Scales depending on difficulty (the lower difficulty the less attacks). Also contains all attacks and actions (Default, AOE, Evasion).
    - "DefaultNoAoe" = Same as Default, but no AOE attacks.
    - "DefaultNoEvasion" = Same as Default, but no Evasion actions.
    - "DefaultNoAoeOrEvasion" = Same as Default, but no AOE or Evasion actions.
    - "AoeAndEvasionOnly" = Only allows enemy to use AOE attacks, with Evasion actions. Works on all in-game difficulties.
    - "AoeOnly" = Only allows enemy to use AOE attacks. No default attacks or Evasion actions. Works on all in-game difficulties.
  • Scrapjacks (New States)
    - "Default" = Scales depending on difficulty (the lower difficulty the less attacks). Also contains all attacks and actions (Default, Grenades, WalkAndShoot, Rages).
    - "DefaultNoRage" = Same as Default, but no rages.
    - "GrenadesOnly" = Only allows enemy to use Grenade attacks. No rages. Works on all in-game difficulties.
    - "WalkAndShootOnly" = Only allows enemy to use WalkAndShoot attacks. Only WalkAndShoot rage available. Works on all in-game difficulties.
  • Technopolyps (New States)
    - "Default" = Scales depending on difficulty (the lower difficulty the less attacks). Also contains all attacks (Default, Rocket Attack, Minigun, MovingMinigun).
    - "MinigunOnly" = Scales depending on difficulty (Moving Minigun is unlocked on the Serious difficulty). Only allows enemy to use Minigun attacks. Works on all in-game difficulties.
    - "HardRocketsOnly" = Only allows enemy to use the Hard Rockets attacks. Works on all in-game difficulties.
    - "HomingRocketsOnly" = Only allows enemy to use the default Homing Rockets attack. Works on all in-game difficulties.
37 Comments
Roosev  [author] 24 Apr, 2024 @ 10:20am 
I'll see if I can make a tweak package so that you can disable it if you wish.
aaa a a aa AAA 21 Apr, 2024 @ 4:17pm 
Good mod, sadly completely ruined by the inclusion of that abhorrent and overpowered Kleer Bola attack.
Roosev  [author] 31 Jul, 2023 @ 12:21pm 
Updated. Fixed. Please let me know if there are any other oddities!
steak jacobs 31 Jul, 2023 @ 7:48am 
Scrapjack Grenades aren't working for some reason. As far as I know I don't have any mods that are interfering with it.
Roosev  [author] 30 Jul, 2023 @ 9:51am 
Updated. Should be fixed.
Spaghetticus 29 Jul, 2023 @ 4:19pm 
Why does this mod disable the Sniper's laser sight? It practically breaks them.
Roosev  [author] 31 Mar, 2022 @ 3:32pm 
Cool idea, but I think that'd fit better into a separate mod!
This mod returns behaviours from previous SS games (and newer ones like SM), so custom attacks won't belong here unfortunately.
stalker13576 19 Mar, 2022 @ 1:46am 
Khnums are, of course, very vile opponents due to shooting in front, but can they add a directed shock wave as an alternative attack at close range, similar to what the Swamp Hive boss has?
Roosev  [author] 28 Feb, 2022 @ 4:42pm 
Updated. I do apologize for the wait. Thanks for the bug report!
Tim Ozman 25 Feb, 2022 @ 1:06am 
Maybe it's just me, but major biomechs do not seem to be doing their death attack.